Visual Designer Pinnacle Technical ResourcesVisual DesignerCupertino, California$60–$62 / hourContractorThe specific compensation for this position will be determined by a number of factors, including the scope, complexity and location of the role as well as the cost of labor in the market; the skills, education, training, credentials and experience of the candidate; and other conditions of employment. The ideal candidate will have a strong passion for design, a keen eye for detail, and the ability to create visually compelling designs that align with project goals and brand identity.
AI Visual Artist / Show Designer — Electronic Music Artist Meme House LA, IncAI Visual Artist / Show Designer — Electronic Music ArtistBEVERLY HILLS, CA$900–$1,400Emerging melodic techno artist is hiring a part-time AI visual artist to create immersive, cinematic stage visuals and content. Design looping visuals synced to tracks (cosmic, sci-fi, atmospheric themes).
["VIZRT (Visual Artist) graphics","VIZRT (Visual Artist) graphics"] United IT Solutions["VIZRT (Visual Artist) graphics","VIZRT (Visual Artist) graphics"]CupertinoThe graphic artist/technician must have the following knowledge/experience:how does an asset get created, stored, called up whenthe director asks, etc. VIZRT (Visual Artist) graphics is the industry-leading Broadcast Graphics tool.
["Visual Development Artist","Visual Development Artist"] Sony Pictures Animation["Visual Development Artist","Visual Development Artist"]Los Angeles$59.16–$85 / hourThe Visual Development Artist works closely with the Production Designer, Art Director, and other creative leadership to visually develop and design all elements of the feature film, including sets, locations, props,characters, visual effects, color schemes, and overall style. Responsibilities: Work under the guidance of the Production Designer and Art Director to generate artwork related to sets, locations, props, characters, visual effects, color schemes, and overall style.
New3D / Generative AI + VR Visual Artist (VFX & Real‑Time) Meme House LA, Inc3D / Generative AI + VR Visual Artist (VFX & Real‑Time)BEVERLY HILLS, CA$50–$125Create real‑time / audio‑reactive visuals (MIDI/OSC‑driven) for live performances using tools like Unreal Engine, TouchDesigner, Notch, or Resolume (experience with equivalents welcome). You’ll design festival LED‑style content, audio‑reactive visuals, social‑media assets, and optional VR / immersive experiments using a mix of traditional 3D/VFX tools and cutting‑edge AI software.
Visual Effects Animation Artist Anatomage, Inc.Visual Effects Animation ArtistSanta Clara, CA$80,000–$120,000With a diverse group of people from various technical, clinical, and artistic backgrounds, Anatomage provides a culture where distinguished individuals can work and collaborate in an organic manner. Minimum Education and Experience Required: Formal education in Art, Digital Arts, 3D Modeling, Animation, Medical Illustration, or a related discipline is preferred.
Visual Effects Animation Artist AnatomageVisual Effects Animation ArtistSanta Clara, CAAnatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform. primary focus will be crafting stunning visual effects and lifelike animations.
NewPrincipal Visual Development Artist (SFD / Cinematics) Blizzard EntertainmentPrincipal Visual Development Artist (SFD / Cinematics)Irvine, CaliforniaThe Principal Visdev Artist will play a crucial role in establishing the overall look of cinematic concepts for asset development, design, and illustration for an unannounced title, as well as other various projects as required. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Visual Development Artist- Ink Netflix IncVisual Development Artist- InkLos Angeles, CA4+ years of visual development experience in animation, VFX, games, or digital media (feature, episodic, or high-end short‑form); experience with stylized or non‑photoreal work is a plus OR a portfolio that demonstrates design and paint experience for animated shorts, series, or features. This role requires technical curiosity to navigate, build, and support hybrid workflows using both traditional and new tools, all while contributing to the development of feature-quality content within our creator- and artist-led environment.
Visual Effects Animation Artist Anatomage IncVisual Effects Animation ArtistSanta Clara, CAAnatomage offers 3D software for anatomy and physiology education including a life-sized virtual dissection platform. primary focus will be crafting stunning visual effects and lifelike animations.
["Senior Visual Designer (Freelance)","Senior Visual Designer (Freelance)"] Publicis Groupe Holdings B.V["Senior Visual Designer (Freelance)","Senior Visual Designer (Freelance)"]El Segundo$38.46–$52.64 / hourWe're looking for a Senior Visual Designer (freelance) to help bring functional, yet beautifully executed digital experiences to life-especially in the website space-for some of today's most recognizable brands. You'll guide the design of high-performing work across channels and devices, applying your passion for visual storytelling, your eye for detail, and your ability to work within and evolve established design systems.
Senior UI Artist Turtle Rock StudiosSenior UI ArtistIrvine, CARemote$105,000–$150,000 / yearThe Senior UI Artist will collaborate closely with Art Directors, UI/UX Designers, Engineers, Game Designers and UI Tech Artists to make sure features meet both visual and usability goals. We are seeking a highly skilled Senior UI Artist to join our team and help deliver world-class user interfaces for a PC/Console game.
Game & Marketing Artist Reality Games Polska sp. z o.oGame & Marketing ArtistLos Angeles, CASituated in a historic building just steps away from the vibrant city center, our workspace blends timeless charm with modern amenities, providing an inspiring setting for your personal and professional growth. To make this world come alive, we're looking for a Game & Marketing Artist - someone with versatile creative skills who feels at home both in the game and outside of it.
["VFX Artist II - Unpublished R&D Product","VFX Artist II - Unpublished R&D Product"] Riot Games["VFX Artist II - Unpublished R&D Product","VFX Artist II - Unpublished R&D Product"]Los Angeles$122,600–$171,800 / yearRiot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay, enabling teams to build beautiful, performant, and expressive game experiences. Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid rework and maintain rapid velocity.
Sr. Visual Designer ThirdLoveSr. Visual DesignerLos Angeles, CASuccess in this role looks like delivering impactful work that strengthens brand consistency, supports business goals, and creates a seamless experience across channels. • Responsible for developing reusable templates and visual frameworks across retail and digital assets to ensure cohesive brand expression across all customer touchpoints.
Senior AI Artist, Social Creative ADOBE IncSenior AI Artist, Social CreativeSan Francisco, CA$176,400–$255,450 / yearAdobes industry-leading offerings including Adobe Acrobat Studio, Adobe Express, Adobe Firefly, Creative Cloud, Adobe Experience Platform, Adobe Experience Manager, and GenStudio enable people and businesses to turn ideas into impact, powered by AI and driven by human ingenuity. In California, the pay range for this position is $176,400 - $255,450 At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans.
Roblox 2D Artist Sawhorse ProductionsRoblox 2D ArtistLos Angeles, CA$20–$50 / hourSawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content.
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) The Walt Disney CoLighting Artist / Technical Director - ILM San Francisco (Project Hire)San Francisco, CAJob CategorySelect a Job CategoryAdministrationAnimation and Visual EffectsArchitecture and DesignAsset ManagementBankingBuilding Construction and FacilitiesBuilding, Construction and FacilitiesBusiness Strategy and DevelopmentCall CenterCommunicationsCreativeCulinaryData Science and AnalyticsDisneyland Resort Casting HourlyEngineeringFinance and AccountingFood and BeverageGaming and InteractiveGovernmental AffairsGraphic DesignHealth ServicesHorticulture and LandscapeHorticulture and LandscapingHotel and ResortsHuman ResourcesLegal and Business AffairsLicensingMaritime and Cruise OperationsMarketing and Digital MediaMerchandisingOperationsProductionProject ManagementPublishingQuality AssuranceResearch and DevelopmentRetail OperationsSalesSciences and Animal ProgramsSecuritySocial ResponsibilitySports and RecreationStage ProductionsSupply Chain ManagementTalentTechnologyTheme Park OperationsWalt Disney World Casting Hourly. PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate's-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered." data-geolocation-url="/search-jobs/GetSearchRequestGeoLocation" data-location-geotype="ip2ifnohtml5" data-site-geolocation="true" id="job">.
Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire) The Walt Disney CompanySenior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)San Francisco, CaliforniaJob Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Technical Artist - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-06-09 The Senior Technical Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences.
KABC Freelance Graphic Artist The Walt Disney CoKABC Freelance Graphic ArtistGlendale, CAJob CategorySelect a Job CategoryAdministrationAnimation and Visual EffectsArchitecture and DesignAsset ManagementBankingBuilding Construction and FacilitiesBuilding, Construction and FacilitiesBusiness Strategy and DevelopmentCall CenterCommunicationsCreativeCulinaryData Science and AnalyticsDisneyland Resort Casting HourlyEngineeringFinance and AccountingFood and BeverageGaming and InteractiveGovernmental AffairsGraphic DesignHealth ServicesHorticulture and LandscapeHorticulture and LandscapingHotel and ResortsHuman ResourcesLegal and Business AffairsLicensingMaritime and Cruise OperationsMarketing and Digital MediaMerchandisingOperationsProductionProject ManagementPublishingQuality AssuranceResearch and DevelopmentRetail OperationsSalesSciences and Animal ProgramsSecuritySocial ResponsibilitySports and RecreationStage ProductionsSupply Chain ManagementTalentTechnologyTheme Park OperationsWalt Disney World Casting Hourly. Brand Select ABC News ABC Owned TV Stations Adventures by Disney Aulani, A Disney Resort & Spa DE & ESPN International Disney Advertising Disney Branded Television Disney Cruise Line Disney Direct to Consumer Disney Entertainment Disney Entertainment and ESPN Product & Technology Disney Entertainment Television Disney Experiences Disney Platform Distribution Disney Store Disney Theatrical Group Disney Vacation Club Disney's Hilton Head Island Resort Disneyland Paris Disneyland Resort ESPN Hong Kong Disneyland Resort Industrial Light & Magic Lucasfilm Marvel Studios National Geographic Pixar Animation Studios Storyliving by Disney The Walt Disney Company (APAC) The Walt Disney Company (Corporate) The Walt Disney Company (EMEA) The Walt Disney Company (LATAM) The Walt Disney Studios Walt Disney Animation Studios Walt Disney Imagineering Walt Disney World Resort.
VFX Artist II - Unpublished R&D Product Riot Games IncVFX Artist II - Unpublished R&D ProductLos Angeles, CARiot VFX Artists design and implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay, enabling teams to build beautiful, performant, and expressive game experiences. As the VFX Artist on a small, high-performing strike team, You will partner across disciplines to contribute to a cohesive and exciting end product.
Realtime VFX Lead Artist Room 8 GroupRealtime VFX Lead ArtistLos Angeles, CADevelop and create original particle systems for Unity and Unreal Engine; Model objects for effects, involving 3d artists for very complex models; Create drawn and procedural textures for effects in Photoshop, Substance Designer; Work closely with other artists to deliver the best results. Competitive financial reward (yes, we are fair enough); Challenges to raise your XPs score (professional trainings and conferences, internal mentorship); Health insurance, paid vacation and sick leave; Culture of diversity & inclusion to unite the most outstanding talents; Community of people who understand your game passion.
Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire) The Walt Disney CompanyReal-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)San Francisco, CaliforniaJob Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Environment - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-06-05 Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.
Senior / Principal Game Artist Bellota LabsSenior / Principal Game ArtistRedwood City, California140,000 - $175,000 a year If you’re excited about building visually compelling gaming experiences, shaping the future of online poker, and working at the intersection of art, gameplay, and emerging creative technologies, we’d love to hear from you. This role is focused on creating world-class concept art, game assets, UI visuals, environments, characters, FX, and polished production-ready artwork that elevates the player experience across our platform.
Senior Unity Gameplay Capture Artist Azra GamesSenior Unity Gameplay Capture ArtistSacramento, CA$106,000–$159,000 / yearYou will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact. The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best.
["Visual Designer","Visual Designer"] BayOne Solutions["Visual Designer","Visual Designer"]Mountain ViewResponsibilities Lead design projects across the portfolio of XR devices and experiences, developing user centric solutions within a Client and fast-developing product space. You will collaborate with your design partners to leverage and evolve the Google design language to build beautiful, innovative, inspired products that people love to use.
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco The Walt Disney CoSenior Lighting Artist / Technical Director - Expression of Interest - ILM San FranciscoSan Francisco, CAJob CategorySelect a Job CategoryAdministrationAnimation and Visual EffectsArchitecture and DesignAsset ManagementBankingBuilding Construction and FacilitiesBuilding, Construction and FacilitiesBusiness Strategy and DevelopmentCall CenterCommunicationsCreativeCulinaryData Science and AnalyticsDisneyland Resort Casting HourlyEngineeringFinance and AccountingFood and BeverageGaming and InteractiveGovernmental AffairsGraphic DesignHealth ServicesHorticulture and LandscapeHorticulture and LandscapingHotel and ResortsHuman ResourcesLegal and Business AffairsLicensingMaritime and Cruise OperationsMarketing and Digital MediaMerchandisingOperationsProductionProject ManagementPublishingQuality AssuranceResearch and DevelopmentRetail OperationsSalesSciences and Animal ProgramsSecuritySocial ResponsibilitySports and RecreationStage ProductionsSupply Chain ManagementTalentTechnologyTheme Park OperationsWalt Disney World Casting Hourly. PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$134,300-to-$171,800-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate's-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered." data-geolocation-url="/search-jobs/GetSearchRequestGeoLocation" data-location-geotype="ip2ifnohtml5" data-site-geolocation="true" id="job">.
Graphic Artist, Interpretation National Experienced Workforce SolutionsGraphic Artist, InterpretationMartinez, CaliforniaMinimum of 15 year(s) of experience in Graphic Design or related field OR AA/HS Degree in Graphic Design, visual communications, visual arts or related field with minimum additional experience of 7 year(s) in Graphic design in the context of interpretation for parks, project management OR Previously completed training in Adobe Creative Suite. Physical requirements: Work is normally performed in a typical office setting, however, when work is performed outside the office, it may be in field environments or at dirty, dusty, cold, hot, wet or some otherwise uncomfortable locations indoors and outdoors, where the kiosk or signage is located.
Production Artist Apollo Professional SolutionsProduction ArtistEl Segundo, CAIf you are passionate about design production, digital asset management, and delivering polished visual content, this role offers valuable hands-on experience in a collaborative setting. This role is ideal for someone experienced in print and digital production, Adobe Creative Suite, and asset management, who thrives in a fast-paced, deadline-driven environment.
Lead Environment Artist | Unannounced Game | Irvine, CA Blizzard EntertainmentLead Environment Artist | Unannounced Game | Irvine, CAIrvine, CaliforniaBest known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
3D Weapons Artist, Middle/Senior Room 8 Group3D Weapons Artist, Middle/SeniorLos Angeles, CAConfident SubD modeling in Blender/Max/Maya; Ability to deliver assets in Maya; Knowledge of CAD modeling and software - Plasticity or Fusion360; Sculpt of the hard surface assets in Zbrush; Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset; Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM); Ability to bake in several programs to solve problems encountered during baking; Texturing in Substance Painter; Basic knowledge of Substance Designer; Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.); Understanding of modern pipelines and requirements for creating realistic weapons and equipment; Ability to follow and correctly interpret/improve the concept idea; Excellent communication skills and collaborative mindset to work in dynamic, creative environments. get even more! competitive financial reward (yes, we are fair enough); challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); health insurance, paid vacation and sick leave; culture of diversity & inclusion to unite the most outstanding talents; community of people who understand your game passion.
Realistic 3D Environment Artist, Senior Room 8 GroupRealistic 3D Environment Artist, SeniorLos Angeles, CAHigh-poly sculpt in Zbrush; SubD modeling in Max / Maya; Optimal low-poly modeling; Creation of UV mapping and textures; Good understanding of the modular system for assets creation; Texturing in the Substance Painter; Materials creation in Substance Designer; Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons; Ability to interpret / improve the concept idea; Teamwork skills. Lighting Artist, Senior Albania; Argentina; Armenia; Brazil; Bulgaria; Croatia; Cyprus; Czech Republic; Estonia; Georgia; Great Britain; Greece; Italy; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine; United KingdomRemote3D environment.
3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Room 8 Group3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, MiddleLos Angeles, CALead projects in stylized character direction; Execute quality control of the work of artists in the team; Assist and solve problems in the team that are related to the artistic and technical side of the project; Organize the work of the team within the project and specific tasks; Create technical specifications and guides; Create high-poly and low-poly models of stylized characters for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with stylized texturing. Realistic 3D Characters Grooming Artist, Middle Albania; Argentina; Brazil; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Italy; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Sweden; Turkey; Ukraine Remote 3D characters.
Lighting Artist, Senior Room 8 GroupLighting Artist, SeniorLos Angeles, CASetting up scene lights to match color keys and concept art, with an understanding of lighting aesthetics to keep artistic style consistent with the defined visual style for the game; Understanding of Unity and UE rendering pipeline and lighting setups, shading; Create and maintain all elements of lighting i.e., dynamic, prebaked, interior, and exterior setups; Maintain a balance between visual quality and performance requirements for real real-time game application; Participate in R&D of new techniques to implement into the production pipeline; Pipeline development and technical guides creation; Work with art leads and designers to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game; Research of new programs and techniques appearing on the market. 3+ years of game development experience, including lighting a variety of in-game environments; Experience working through an entire production cycle and previously shipping AAA PC or console titles in a similar role; A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods; Understanding of Unreal Engine rendering pipeline, real-time lighting techniques and shading; Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation.
Realistic 3D Characters Artist, Middle Room 8 GroupRealistic 3D Characters Artist, MiddleLos Angeles, CAHigh-poly sculpting in ZBrush; SubD modeling in Max or Maya; Creating character topology optimized for animation; Cloth simulation using Marvelous Designer; Solid knowledge of human anatomy; Experience with hard surface modeling; Texturing with Substance Painter; Understanding of modern pipelines and technical requirements for photorealistic character creation; Experience working on PC and console game projects as a Character Artist; Relevant portfolio with photorealistic character work; Ability to interpret, follow, and enhance concept designs; Excellent communication skills and a collaborative mindset to work in dynamic, creative environments; Intermediate+ English level (written and spoken) for seamless collaboration and documentation. 3D STYLIZED CHARACTERS ARTIST PROJECT LEAD, Middle Albania; Armenia; Bosnia; Brazil; Bulgaria; Croatia; Cyprus; Estonia; Georgia; Greece; Latvia; Lithuania; Malaysia; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Turkey; UkraineRemote3D characters.
Roblox Thumbnail Artist Sawhorse ProductionsRoblox Thumbnail ArtistLos Angeles, CA$35–$45 / hourCreative Direction and Collaboration: Work closely with Art Directors, Creative Directors, Game Designers, and Marketing teams to ensure all visuals match the tone, style, and goals of each project. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content.
3D Motion Graphics Artist - Junior (Remote) Negativ Design3D Motion Graphics Artist - Junior (Remote)Irvine, CaliforniaRemoteThe 3D Motion Graphics Artist at Negativ Design is a dynamic creative role responsible for conceptualizing and producing visually stunning motion graphics and 3D animations that bring stories to life. This position involves working collaboratively with clients and internal teams to deliver captivating visual content that aligns with strategic goals and enhances brand presence.
Senior Real-Time Cinematic Artist - Art Center Cinematics Team Snail IncSenior Real-Time Cinematic Artist - Art Center Cinematics TeamBeverly Hills, CA$90,000–$120,000 / yearHills, CA","location_info":{"country":"US","address":"","city":"Beverly Hills","state":"CA","zipcode":""},"job_code":"","category":null,"enable_application_address_completion?":true,"allow_job_board_applications":false,"collect_linkedin_profile?":true,"is_address_enabled?":true,"is_address_required?":true,"show_contact_preference?":true,"resume_upload_enabled?":true,"resume_upload_required?":false,"coverletter_upload_enabled?":true,"coverletter_upload_required?":false,"other_upload_enabled?":true,"referral_required?":true,"referral_options":["Indeed","Craigslist","Monster.com","Jobdango","TalentZoo","CareerBuilder","Friend/Colleague","Recruiter","Employment This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.
Expression of Interest - Character Artist AGBOExpression of Interest - Character ArtistLos Angeles, CAFounded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO's mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms.
Airrack Thumbnail Concept Artist AirrackAirrack Thumbnail Concept ArtistLos Angeles, CAYou take a video title or a raw idea and engineer a concept that stops the scroll : sketched out, psychologically intentional, and handed off to the designer with a complete production blueprint — lighting setup, camera angles, facial expressions, wardrobe, props, color direction, everything. Experience concepting thumbnails for high-performing YouTube channels (lifestyle, challenge, prank, or viral content preferred).
Roblox 3D Artist Sawhorse ProductionsRoblox 3D ArtistLos Angeles, CA$30–$45 / hourWe’re looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and vehicles to props and full environments, for platform-leading UGC games and branded experiences. Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences.
Roblox Environmental Artist Sawhorse ProductionsRoblox Environmental ArtistLos Angeles, CA$30–$45 / hourWe partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences.
Artist in Residence Academy of Creative Technology, Antelope ValleyArtist in ResidencePalmdale, CaliforniaReporting to the Executive Director, the Artist in Residence will collaborate with facilitators, learners, and the leadership team to inspire creativity, provide specialized instruction in an art form (e.g., visual arts, music, dance, theater, digital media), and support the academic and social-emotional growth of students. Serve as a mentor and artistic coach for learners engaged in visual, performing, or digital arts projects.
2D Effects Artist (Temporary/Freelance) Skydance Media, LLC2D Effects Artist (Temporary/Freelance)Santa Monica, CAWhile the focus will be primarily on magic, there will be additional work in water, fire, smoke, debris, and other elemental effects, all developed to align with the film's artistic aesthetic. The compensation range for this non-exempt position in Los Angeles, CA or the Tri-State Area (New York, Connecticut, and New Jersey) is $115,00-140,000 annually.
Artist, Game Capture, Marketing Creative - Activision Activision BlizzardArtist, Game Capture, Marketing Creative - ActivisionSanta Monica, CaliforniaThis is a hands-on creative role for an experienced capture artist who can lead live capture sessions, build custom scenes using development tools, shape shot design in pre-production, and execute polished in-game visuals with a strong eye for storytelling. Success in this role means being able to jump into active projects, direct capture with confidence, solve technical problems quickly, and consistently deliver work that is visually strong, on brand, and production ready.
Lead VFX Artist Turtle Rock StudiosLead VFX ArtistIrvine, CARemote$135,000–$165,000 / yearThe Lead VFX Artist will maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them. Lead the VFX team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them.
UI/UX Mobile Games Artist Reality Games Polska sp. z o.oUI/UX Mobile Games ArtistLos Angeles, CAWith over 25 million players worldwide enjoying our flagship title Landlord Real Estate Tycoon, we're now launching an exciting new project: Monopoly World - an innovative mobile game that transforms the classic Monopoly experience into a real-world adventure. You'll merge creative vision with user-centered design to craft engaging, intuitive, and visually compelling interfaces that delight players around the globe.
Storyboard Artist - Disney Television Animation The Walt Disney CompanyStoryboard Artist - Disney Television AnimationGlendale, CaliforniaCollaborating with creative department heads and production to review goals and vision for the storyboards and discuss concerns, timelines and complexity, given the parameters of the schedule; Responsible for completing all deliverables on time and according to production schedule and within guidelines/show parameters such as number of scenes, complexity requirements, etc. . We create shows in a broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style.
AI Fluent Motion Graphic Artist Ursus, Inc.AI Fluent Motion Graphic ArtistMenlo Park, CARemote$90–$98 / hourDemonstrated proficiency with Adobe Creative Suite (After Effects, Premiere Pro, Photoshop, Illustrator) and 3D animation tools (e.g., Cinema The Client, Blender). You will design, animate, and deliver high-impact motion graphics for a variety of campaigns, collaborating closely with creative, marketing, and product teams.
NewAI Fluent Motion Graphic Artist - DRM Ursus, Inc.AI Fluent Motion Graphic Artist - DRMMenlo Park, CARemote$85–$90 / hourIntegrate AI-powered tools and workflows (e.g., generative motion graphics, AI-driven animation, automated asset creation) to enhance creative output and efficiency. You will design, animate, and deliver high-impact motion graphics for a variety of campaigns, collaborating closely with creative, marketing, and product teams.