Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendos iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Provides technical or mechanical support to internal and external teams to ensure products are manufactured and packaged in accordance to specifications.
Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. SUMMARY: UX Engineer for the Nintendo Technology Development Inc. (NTD) organization who is responsible for the core development of a shared component library used in the design system for developer-facing applications through all stages of software design, coding, and testing.
Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. Senior Engineer, IT Security for Nintendo Technology Development Inc. (NTD) organization will own and evolve the security for our Microsoft 365 (M365) tenant, drive Identity and Access Management (IAM) operations, and harden endpoint security at scale across Windows, macOS, and Linux devices.
Bellevue, Washington16 days ago
p>Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Minimum Qualifications** + 5+ years of experience with multi-platform systems programming and API development + Strong proficiency in C/C++ programming (essential for game engine integration) + Experience with C# or Objective-C/Swift, with willingness to learn and work across both ecosystems + Strong knowledge of memory management, runtime systems, and platform-specific integration challenges + Proficiency with Windows development environments and toolchains used by game developers + Experience with cross-language integration, data marshalling, or native API binding challenges + Understanding of game engine architectures and plugin development patterns + Experience maintaining open source projects and working with developer communities + Bachelor's degree in Computer Science, Engineering, or equivalent experience **Preferred Qualifications** + Unity Engine plugin development experience and familiarity with Unity's native plugin architecture + C# and .NET/Mono runtime experience + Swift, Objective-C, or other Apple platform development experience + Experience with other game engines (Unreal, Godot, etc.) and their plugin systems + Background in compiler toolchains, code generation, or language runtime implementation + Client/server networking and multiplayer game development experience + Previous experience building developer tools or SDKs at scale Your primary focus will be maintaining and expanding Apple's open source Unity plugins while building the next generation of tooling and frameworks that will make a broader range of Apple technologies available to Unity developers and extend our reach to additional game engines and development environments.
Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
p>Creates engineering documentation: integration design drawings, specifications, and installation documentation (System Block Diagram, Wiring Diagrams, Assembly Drawings, Seat Configurations, Service Bulletins, Engineering Orders, Electrical Load Analysis, Work Instructions). Develop the integration engineering solutions that install IFEC in seats, monuments, and other areas of the cabin, as well as solutions for installing IFEC across other areas of the aircraft including external fuselage and empennage modifications.
li>Develop and implement project plans, ensuring completion within projected timelines and budget with limited oversight from Senior Field Engineers and Field Engineering Supervisors.
Coordinate the configuration, setup, and implementation of gaming systems projects, including software, firmware, network, and hardware installations.
Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario, Donkey Kong, The Legend of Zelda, Metroid, Animal Crossing, Pikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.
Pay Range:
$120,900 - $217,650USD.