NewSenior Graphics Engineer - Contract TalentBurst, Inc.Senior Graphics Engineer - ContractSunnyvale, CARemoteYou will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results. We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences.
Senior Game Engineer ClassDojoSenior Game EngineerSan Francisco, CaliforniaRemote$171,500–$250,000 / yearli>TechCrunch Article: Second Act comes with First Profits. As an engineer on the team, you will be bringing your expertise in one or more of the game subsystems like rendering, networking, avatars and performance engineering to help us deliver the highest quality game to our players.
Systems Software Engineer - Game Engine Network C++ Roblox CorpSystems Software Engineer - Game Engine Network C++San Mateo, CAp>You Are: A software engineer with 4+ years of experience with Game networking coming from a Game Engine/Studio A deep understanding of Network Stack with a passion for working with open source Strong systems-level C++ programming experience and fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw Experience with Linux networking and have a good understanding of common network protocols Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste Understanding of what happens on the operating systems level when certain code is completed. • Worked on a powerful user-space network stack, solving problems related to scale, performance, latency, and throughput in client/server environments.
Senior Software Engineer, Game Solutions Roblox CorpSenior Software Engineer, Game SolutionsSan Mateo, CAp>You Have: 3+ years of professional game development experience - focused on performance optimization in multiplayer networked games, client/server authority, player movement, and general gameplay mechanics. Collaboration: You will collaborate closely with other engineers in the Solutions team, the core engine and Roblox Studio teams to shape the future of the platform.
Software Engineer III, Google Play, AI Game Assistant GoogleSoftware Engineer III, Google Play, AI Game AssistantMountain View, CAWe're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As part of the Android and Mobile team, Googlers working on Google Play do everything from engineering our backend systems, to shaping product strategy, to forming great content partnerships.
Software Engineer III, Google Play, AI Game Assistant Google LLCSoftware Engineer III, Google Play, AI Game AssistantMountain View, CAWe"re looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As part of the Android and Mobile team, Googlers working on Google Play do everything from engineering our backend systems, to shaping product strategy, to forming great content partnerships.
Visiting Engineer: Gesture Based Mobile Games Landing AIVisiting Engineer: Gesture Based Mobile GamesMountain View, CAThis role is to build a new category of mobile games controlled by real-time hand movement through the phone camera, starting with a gesture-driven game that's immediately fun and obviously physical. The process typically includes a Builder Event or equivalent working conversation, then a 48-hour Builder Challenge, then panel review with AI Fund build leadership.
Senior iOS Engineer, Apple Games Apple IncSenior iOS Engineer, Apple GamesCupertino, CABachelor of Computer Science or equivalent, and min 5 years work experience In-depth development experience at the application and user interface level with native Apple technologies (Swift or Objective-C, SwiftUI, UIKit, or AppKit) Strong object-oriented programming and design skills Ability to investigate project requirements independently Track record of working closely with a multi-functional team, handling expectations, and delivering great work on time Excellent problem-solving, critical-thinking, and interpersonal skills, with a keen eye for detail Eager to learn new skills and tackle unfamiliar problemsDeep understanding of operating-system programming concepts, including concurrency and memory management Experience with asynchronous programming patterns (Combine, async/await) Experience profiling and optimizing UI performance with Instruments Experience designing and maintaining public APIs used by other teams or external developers Experience with client/server architecture, networking protocols, and data synchronization Experience shipping polished, consumer-facing user interfaces. As an engineer on the Game Services UI team, youll develop and improve the Apple Games app, the Game Overlay, and the UI frameworks that power multiplayer experiences, achievements, leaderboards, and other social gaming features across Apples platforms.
Senior Game Engine & Tools Engineer ClassDojo, Inc.Senior Game Engine & Tools EngineerSan Francisco, CARemote$171,500–$250,000 / yearAs an engineer on the team, you will be bringing your expertise in one or more of the game subsystems like rendering, networking, avatars and performance engineering to help us deliver the highest quality game to our players. You will be a match if: 7+ years of experience working on game engine technologies including one or more areas across rendering, networking, physics and runtime data model with deep expertise in at least one of the areas.
Apple Silicon GPU Driver Engineer, Graphics, Game and ML Apple IncApple Silicon GPU Driver Engineer, Graphics, Game and MLCupertino, CAThe Apple Silicon GPU Scheduler Driver Team within GGML (Graphics, Game and ML Software) Software is directly responsible for the development of the GPU workload management including scheduling of commands on the GPU, manage resources and dependencies, responsiveness and quality of service for applications using the GPU. We are looking for an engineer with a strong engineering background who is excited to work with engineers and other leaders at Apple to deliver Apple GPUs across all Apple devices, build and ship exciting new GPU focused features, work with other teams to prototype future HW and SW GPU features.
GPU Compiler Engineer, Graphics, Game and ML Apple IncGPU Compiler Engineer, Graphics, Game and MLCupertino, CAAs a key member of our team, you will apply your knowledge of compilers to investigate new architectures, design languages, and develop high-quality static and JIT front-end and middle-end optimizations for various applications from games to machine learning to image processing. Apple GPU Software team provides developers access to harness the power of the graphics processor unit (GPU) across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to vision to Mac product line.
Quality Engineer, Game Engine Roblox CorpQuality Engineer, Game EngineSan Mateo, CATest Planning: Create and maintain quality test plans and test cases, ensuring thorough coverage across multiple gaming platforms (PC/Mac, iOS/Android, consoles, VR). Testing Tools: • Utilize tools like TestRail for test case management • Jira for bug tracking • Confluence for documentation • Figma for QA workflows.
Senior Software Engineer, Apple Game Services Apple IncSenior Software Engineer, Apple Game ServicesCupertino, CAWant to be a part of the Apple Game services team, powering experiences in the Apples Games app and GameKit features such as Leaderboard, Achievements, Multiplayer and more? With the launch of Apple Games and Arcade, Apple is redefining gaming, introducing a brand new way for people to enjoy games with their loved ones.
Apple Silicon GPU Driver Engineer - Performance, Graphics, Games, & ML Apple IncApple Silicon GPU Driver Engineer - Performance, Graphics, Games, & MLCupertino, CARequirements: Excellent programming skills and knowledge of C/C++ GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL Interest in diagnosing and fixing GPU performance issues Excellent software design and problem solving skills Excellent system debugging skills Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain analytical outcomes and technical roadblocks Technical BS/MS degree Preferred Qualifications: Experience working on all levels of the software stack, including the application layer, system frameworks, and operating system Experience developing device drivers for high performance hardware In-depth knowledge of CPU or GPU architectures * Game development experience on PC/console. This team is involved in all phases of the product development cycle - from working with HW teams on our GPU feature and architectural roadmaps, delivering and analyzing the performance of the latest modern GPU workloads on emerging platforms, developing our state of the art performance analysis capabilities on silicon, and helping internal and external partners to achieve the best performance possible on Apple Silicon GPUs.
Machine Learning Test and Automation Engineer, Graphics, Games, and ML Apple IncMachine Learning Test and Automation Engineer, Graphics, Games, and MLCupertino, CAp>The Graphics, Games & Machine Learning (GGML) team is looking for a Machine Learning Test and Automation Engineer to help deliver next-generation Apple Intelligence SW features on both On-Device and Private Cloud Compute. Partner closely with cross-functional teams, including ML engineering, infrastructure, and Apple Services Engineering Team to identify gaps in coverage and streamline testing strategies.
Apple Silicon GPU Driver Engineer - Performance, Graphics, Games, and ML Apple IncApple Silicon GPU Driver Engineer - Performance, Graphics, Games, and MLCupertino, CAExcellent programming skills and knowledge of C/C++ GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL Interest in diagnosing and fixing GPU performance issues Excellent software design and problem solving skills Excellent system debugging skills Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain analytical outcomes and technical roadblocks Technical BS/MS degreeExperience working on all levels of the software stack, including the application layer, system frameworks, and operating system a plus Experience developing device drivers for high performance hardware a plus In-depth knowledge of CPU or GPU architectures a plus Game development experience on PC/console a plus. This team is involved in all phases of the product development cycle - from working with HW teams on our GPU feature and architectural roadmaps, delivering and analyzing the performance of the latest modern GPU workloads on emerging platforms, developing our state of the art performance analysis capabilities on silicon, and helping internal and external partners to achieve the best performance possible on Apple Silicon GPUs.
Pre-silicon ML and Compute Framework Engineer, Graphics, Game and ML Apple IncPre-silicon ML and Compute Framework Engineer, Graphics, Game and MLCupertino, CAThe Pre-silicon Compute Frameworks team is responsible for API design and development across Metal and Metal compute frameworks for upcoming hardware features in future Apple Silicon GPUs. You will partner with other leaders across Apple software and hardware organizations to propose, develop, and evaluate hardware features for new silicon generations from emulation through silicon.
Metal API & Shader Instrumentation Engineer, Graphics, Game and ML Apple IncMetal API & Shader Instrumentation Engineer, Graphics, Game and MLCupertino, CAp>The successful candidate is a critical thinker with a passion for developing GPU APIs, capable of envisioning mechanisms to help game, graphics, and compute developers efficiently implement Metal applications. The Metal API and Shader Instrumentation team is directly responsible for augmentation of system-level components to detect and diagnose Metal API and shading language issues and surface them to developers.
Production Metal Frameworks Engineer, Graphics, Game and ML Apple IncProduction Metal Frameworks Engineer, Graphics, Game and MLCupertino, CAThe Metal Frameworks team is directly responsible for the Metal APIs used by both internal and external clients to interface with the powerful Apple Silicon GPU on all Apple platforms, from the smallest Apple Watch to the largest Mac Pro and everything in between. The team collaborates closely with GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience, as well as internal client teams wishing to leverage the computational power of the GPU.
NewApple GPU Compiler Backend Research Engineer, Graphics, Game and ML Apple IncApple GPU Compiler Backend Research Engineer, Graphics, Game and MLCupertino, CAKnowledge of GPU architectures and how they differ from CPU architectures Proven industry experience with strong background in compilers Passionate about solving exciting problems related to the state-of-the-art Apple Silicon GPUs Excellent written and verbal communication skills Motivated to build constructive and effective relationships and solve problems collaboratively Hands-on experience developing LLVM-based compiler backends Experience with instruction selection, instruction schedulers and register allocators for CPU or GPU compiler backends. The role involves researching, designing, prototyping and implementing Apple GPU compiler optimizations to improve performance and functionality across all Apple devices.
Pre-Silicon GPU Driver Engineer, Graphics, Game and ML Apple IncPre-Silicon GPU Driver Engineer, Graphics, Game and MLCupertino, CAThese teams include: - Wider software organization (iOS, macOS, Metal framework, Metal Compiler etc.) - Hardware design, verification, performance and architecture teams - Build and test automation teams Responsibilities: - Driver development and support for existing graphics & compute APIs and new GPU features on the new GPU architectures - Pre and post-silicon bring-up of new chips/products using our new GPUs. We are looking for an engineer with a strong engineering background who is excited to work with engineers and other leaders at Apple to deliver Apple GPUs across all Apple devices, build exciting new GPU focused features, work with other teams to prototype future HW and SW GPU features.
Product Display Driver Engineer, Graphics, Games, and ML Apple IncProduct Display Driver Engineer, Graphics, Games, and MLCupertino, CAExcellent programming skills and knowledge of C/C++ Development experience on Unix, Linux or Mac OS Excellent software design, problem solving and debugging skills Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills Experience with systems engineering or low-level hardware & firmware/ driver programming Technical BS/MS degree Knowledge of display technology Experience with embedded systems Experience with parallel and asynchronous processing Experience with HW bring up and debugging. The Graphics Acceleration Software team within MG/CT delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products.
GPU Software Architecture Engineer, Graphics, Games, & ML Apple IncGPU Software Architecture Engineer, Graphics, Games, & MLCupertino, CAYoull work at the intersection of cutting-edge ML systems and hardware acceleration, collaborating directly with silicon architects to influence future GPU designs based on your deep understanding of inference workload characteristics, while simultaneously building the production systems that will serve billions of requests daily. It will involve designing sophisticated parallelization strategies that split models across many GPUs, optimizing every layer of the stack-from low-level memory access patterns to high-level distributed algorithms-to achieve maximum hardware utilization while minimizing latency for real-time user experiences.
On-Device ML Integration Engineer, Graphics, Games and Machine Learning Apple IncOn-Device ML Integration Engineer, Graphics, Games and Machine LearningCupertino, CAp>If you are passionate about the technical challenges of running sophisticated ML models across all devices, from resource-constrained devices to powerful clusters, and eager to directly impact how machine learning operates across the Apple ecosystem, this role presents an exciting opportunity to work on the next generation of intelligent experiences on Apple platforms. This involves onboarding cutting-edge architectures to embedded systems, developing optimization toolkits for model compression and acceleration, building ML compilers and runtimes for efficient execution, and creating comprehensive benchmarking and debugging toolchains.
On-Device ML Compiler Engineer, Model Compilation, Graphics, Games and Machine Learning Apple IncOn-Device ML Compiler Engineer, Model Compilation, Graphics, Games and Machine LearningCupertino, CAp>If you are passionate about the technical challenges of running sophisticated ML models across all devices, from resource-constrained devices to powerful clusters, and eager to directly impact how machine learning operates across the Apple ecosystem, this role presents a great opportunity to work on the next generation of intelligent experiences on Apple platforms. We're seeking a highly motivated software engineer who is creative, versatile, and passionate about machine learning, common compiler optimizations, and system software engineering in the fast-paced and dynamic field of machine learning.
On-Device ML Infrastructure Engineer, ML User Experience, APIs & Integration, Graphics, Games and Machine Learning Apple IncOn-Device ML Infrastructure Engineer, ML User Experience, APIs & Integration, Graphics, Games and Machine LearningCupertino, CAp>If you are passionate about the technical challenges of running sophisticated ML models across all devices, from resource-constrained devices to powerful clusters, and eager to directly impact how machine learning operates across the Apple ecosystem, this role presents a great opportunity to work on the next generation of intelligent experiences on Apple platforms. This involves onboarding modern architectures to embedded systems, developing optimization toolkits for model compression and acceleration, building ML compilers and runtimes for efficient execution, and creating comprehensive benchmarking and debugging toolchains.
On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine Learning Apple IncOn-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine LearningCupertino, CAp>If you are passionate about the technical challenges of running sophisticated ML models on resource-constrained devices and eager to directly impact how machine learning operates across the Apple ecosystem, this role presents an incredible opportunity to work on the next generation of intelligent experiences on Apple platforms. If you are a highly motivated software engineer who is creative, versatile, and passionate about machine learning operator primitives, common compiler optimizations, runtimes, and system software engineering in the fast-paced and dynamic field of machine learning, this could be a fantastic role for you.
ML Framework (MetalLM) Engineer, Graphics, Game and ML Apple IncML Framework (MetalLM) Engineer, Graphics, Game and MLCupertino, CAp>Apples Server ML Frameworks team in GPU, Graphics and Machine Learning works on enabling Apple Intelligence through high-performance, distributed inference of GenAI applications (such as LLMs) on Private Cloud Compute. Experience with Distributed training or inference techniques Experience with system level programming and computer architecture Experience with graph compilers such as CuTE, CuTile, Triton, OpenXLA or LLVM is a plus Good understanding of LLM and Diffusion based model architectures.
Apple GPU Compiler Backend/Research Engineer, Graphics, Game and ML Apple IncApple GPU Compiler Backend/Research Engineer, Graphics, Game and MLCupertino, CAem> Knowledge of GPU architectures and how they differ from CPU architectures Proven industry experience with strong background in compilers Passionate about solving exciting problems related to the state-of-the-art Apple Silicon GPUs Excellent written and verbal communication skills Motivated to build constructive and effective relationships and solve problems collaboratively Hands-on experience developing LLVM-based compiler backends * Experience with instruction selection, instruction schedulers and register allocators for CPU or GPU compiler backends. The role involves researching, designing, prototyping and implementing Apple GPU compiler optimizations to improve performance and functionality across all Apple devices.
Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML Apple IncGraphics Compositing UI Rendering Engineer, Graphics, Games, & MLCupertino, CAResponsibilities: Design, architect, and implement Core Animation UI rendering features and compositing technologies across all Apple platforms Partner with HI designers and framework teams to enable new visual experiences and design language evolution Collaborate with Metal graphics framework and GPU and Display teams to leverage and influence platform capabilities for rendering innovation Make critical technical decisions balancing visual quality, implementation complexity, and platform constraints Develop tools and workflows that enable rapid iteration from design concept to production-ready rendering features Ensure rendering quality, correctness, and visual fidelity across diverse content and platform configurations Contribute to long-term technical strategy and influence hardware/software roadmaps to enable future rendering capabilities and visual experiences Optimize rendering performance and power efficiency across Apples diverse hardware ecosystem Working closely with HI team and higher-level UI Frameworks (UIKit, AppKit, SwiftUI) to implement such effects using state-of-the-art 3d graphics API for hardware acceleration on GPU and other acceleration engines on Apple Silicon. Youll partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work alongside our Metal and GPU teams to unlock the full potential of Apple Silicon.
On-device ML Infrastructure Engineer, Compiler & Runtime, Graphics, Games & ML Apple IncOn-device ML Infrastructure Engineer, Compiler & Runtime, Graphics, Games & MLCupertino, CAp>We are seeking an experienced ML Infrastructure Engineer with a specific focus on building the best execution engine and compilation toolchain that employs our compilers infrastructure and the world's most efficient, portable, and extensible runtime, and which is capable of optimizing and driving ML models efficiently on Apple products and services, current and future. If you are passionate about the technical challenges of running sophisticated ML models across all devices, from resource-constrained devices to powerful cluster, and eager to directly impact how machine learning operates across the Apple ecosystem, this role presents a great opportunity to work on the next generation of intelligent experiences on Apple platforms.
Game Programmer (Unity) SpellbrushGame Programmer (Unity)San Francisco, Californiap style="min-height:1.5em"/>Our game programmers are mostly generalists, so you can work on lots of different areas of the game. Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
Engineering Manager, AI Game Engine Weekengo GmbHEngineering Manager, AI Game EngineSan Francisco, CAYou will lead a high performing team of software and ML engineers building the systems and services needed to deliver best-in-class voice-first AI-native gaming experiences to our players on connected TVs and other gaming surfaces. We're actively expanding our game titles and platforms and this is an opportunity to play a pivotal role in creating innovative, fun applications in voice-activated gaming across connected devices.
Strategic Partner Development Lead, Play Games Google LLCStrategic Partner Development Lead, Play GamesSan Francisco, CAThe Global Partnerships team supports Googles own Product teams with essential partnerships to help Googles user experiences in advertising, Search, Assistant, Maps, Travel, Shopping, Payments and more. Drive the adoption of products and key priority programs, and act as a subject matter expert who shapes product strategy by contributing to the product market feedback loop in partnership with cross-functional teams.
Strategy and Operations Lead, Global Games Play Partnerships Google LLCStrategy and Operations Lead, Global Games Play PartnershipsSan Francisco, CAThe Global Partnerships team supports Google's own Product teams with essential partnerships to help Google's user experiences in advertising, Search, Assistant, Maps, Travel, Shopping, Payments and more. You will demonstrate a strong balance between strategic thinking, operational efficiency, and pragmatism in accomplishing goals effectively, helping our gaming partners back to central product and business teams to enable improvements critical to unlocking vertical and regional success.
Senior Product Manager, Google Play Games Revenue Google LLCSenior Product Manager, Google Play Games RevenueMountain View, CAp>The Platforms and Devices team encompasses Google"s various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user"s interaction with computing faster and more seamless, building innovative experiences for our users around the world.
Engineering Manager, AI Game Engine WeekendEngineering Manager, AI Game EngineSan Francisco, CaliforniaYou will lead a high performing team of software and ML engineers building the systems and services needed to deliver best-in-class voice-first AI-native gaming experiences to our players on connected TVs and other gaming surfaces. A full breakdown of our benefits is here!
3D Game Programmer (Unity) Spellbrush3D Game Programmer (Unity)San Francisco, CaliforniaYou'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.
Software Developer, OpenXR and Game Engine Plugin/Package Google LLCSoftware Developer, OpenXR and Game Engine Plugin/PackageCAWe"re looking for software developers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. lightweight XR devices like smart glasses and headsets pair with helpful AI to augment human intelligence, offering personalized, conversational, and contextually aware experiences.
Senior Manager, Game Integration Architect Discord IncSenior Manager, Game Integration ArchitectSan Francisco, CA$232,000–$261,000 / yearThe Senior Manager of the Game Integrations team leads a team that is responsible for helping game developers successfully integrate Discords suite of developer tools (including the Social SDK) into their games and optimize their overall Discord Community presence. In this role, youll be successful when your team is delivering high-quality integration support, your developers are seeing measurable improvements in player outcomes through Discords tools, and youre recognized internally as the go-to expert for our most demanding customer engagements.
Senior Game Developer (Remote) A5 LabsSenior Game Developer (Remote)San Jose, CaliforniaRemoteli dir="ltr" style="list-style-type:none;font-size:11pt;font-family:'arial' , sans-serif;vertical-align:baseline;white-space:pre"> Experience developing games for iOS, Android, and HTML5 platforms. Design and implement essential game functionalities and features using Cocos Creator.
3D Game Artist - Platform Architecture Apple Inc3D Game Artist - Platform ArchitectureSanta Clara, CAp>As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
Game Engine Developer Q Analysts LLCGame Engine DeveloperSanta Clara, CA$120,000–$130,000 / yearli>Never stop experimenting and learning with Qualitest Tech academy: 3000+ training courses, mentorship programs, technical tribes, sponsored certifications, leadership programs and much more. Youll work across the stack, from low-level engine code to developer-facing tools, improving the XR development experience on Metas platforms.
Senior Product Manager - Enterprise AI for Game Development NVIDIA CorpSenior Product Manager - Enterprise AI for Game DevelopmentSanta Clara, CAThese span from workstations and servers used to power artist, game developer, and AI developer workflows, to generative AI technology for content creation, coding agents, and QA, to accelerated data science libraries for anti-cheat, anti-toxicity, and matchmaking. Lead a cross-functional team of engineering, developer relations, developer marketing, business development, and sales account managers to ship features, launch products, and grow adoption.
Business Development Lead, Content Acquisition, Play Games Partnerships Google LLCBusiness Development Lead, Content Acquisition, Play Games PartnershipsCAThe Global Partnerships team supports Google's own Product teams with essential partnerships to help Google's user experiences in advertising, Search, Assistant, Maps, Travel, Shopping, Payments and more. The team's mission is twofold: help developers grow their businesses on the Android platform, and inspire them to adopt new products and features to create helpful and joyful experiences for our users.
Machine Learning Scientist (L4/L5) - Multi-modal Algorithms for Games Netflix IncMachine Learning Scientist (L4/L5) - Multi-modal Algorithms for GamesLos Gatos, CA$466,000–$750,000 / yearp>You will work in close partnership with our Machine Learning Engineers to bridge the gap between "research-grade" models and high-performance deployment, with your focus being on algorithmic optimization-ensuring that our language, visual, and audio models are architecturally optimized for real-time interaction and efficiency. Algorithmic Model Optimization: Lead efforts in model compression-specifically knowledge distillation, structural pruning, and architectural refinement-to create efficient variants of large models that meet strict latency, cost, and quality constraints.
Principal Machine Learning Engineer, Mobile AI Inference Optimization Unity Software IncPrincipal Machine Learning Engineer, Mobile AI Inference OptimizationMountain View, CA$278,100–$347,600 / yearp>While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
Senior Software Engineer, AI Authoring Unity Software IncSenior Software Engineer, AI AuthoringMountain View, CAWhile specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program. If you have been a target of such a scam, you should report it by contacting the U.S. Federal Trade Commission (see this FTC posting for further details) the office of your state Attorney General, or the government agency responsible for investigating matters such as this where you reside this FTC posting for further details) the office of your state Attorney General, or the government agency responsible for investigating matters such as this where you reside.nn.
Senior Full-Stack Engineer, Webshops Unity Software IncSenior Full-Stack Engineer, WebshopsSan Francisco, CA$146,500–$219,700 / yearWhile specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program. The webshop is the player-facing surface of Unity''''s broader Commerce Management Platform; a new initiative that gives developers a single dashboard to manage their entire digital catalog, pricing, promotions, and payment providers across mobile app stores, web, and PC.
Principal Engineer, Unity Rewards Unity Software IncPrincipal Engineer, Unity RewardsSan Francisco, CAp>While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program. If you have been a target of such a scam, you should report it by contacting the U.S. Federal Trade Commission (see this FTC posting for further details) the office of your state Attorney General, or the government agency responsible for investigating matters such as this where you reside this FTC posting for further details) the office of your state Attorney General, or the government agency responsible for investigating matters such as this where you reside.nn.