Top 5 Required Skills (These are not preferred skills. If the candidate does not have these required skills, they will be rejected completely)
1. Vulkan Graphics Programming
- Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory
barriers, and GPU-driven rendering.
2. Modern C++ Performance Engineering
- Expert-level C++ for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low-
latency rendering code.
3. Mobile GPU Optimization
- Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache
behavior, thermal constraints, and power/performance tradeoffs.
4. GPU Compute and Shader Optimization
- Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending,
prefix sums, compaction, and parallel data processing.
5. Graphics Performance Profiling and Debugging
- Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory
bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.
Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.
Principal Duties and Responsibilities:
• Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.
• Writes code for features, drivers, and APIs using different languages (e.g., C, C++, perl, python) and ensures code will perform effectively on different platforms.
• Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues.
• Identifies deficiencies in designs and works with team members to develop solutions to improve designs.
• Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization.
• Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software.
Level of Responsibility:
• Works under supervision.
• Decision-making may affect work beyond immediate work group.
• Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc.
• Has a moderate amount of influence over key organizational decisions.
• Tasks require multiple steps which can be performed in various orders; some planning, problem-solving, and prioritization must occur to complete the tasks effectively.
100% Onsite San Diego
We are a $125 Million, NMSDC-certified Minority & Woman owned Workforce Solutions Company headquartered in the DC metro area with presence across US with global presence - Canada, Mexico, India, UK, Malaysia, Indonasia, Hongkong, Singapore, UAE. We are specialized in providing Workforce Solutions, SOW project delivery, Engineering Solutions, Creative Services. We currently support 100+ Fortune companies globally and across multiple industry segments. We are currently supporting several massive programs across industry segment nationally/globally (Intel, Ally, AMD, QUALCOMM, Morgan Stanley, Kraft/ Mondelez, MNP, Amdocs, Dell, SanDisk, Medtronic, Becton Dickinson, GE, Lockheed Martin, UTC, L-3 Communications, Caterpillar, BMW, Mercedes Benz, National Grid, Dominion, Energy Future Holdings, PSEG, 3M, Fidelity, Aetna, Humana, Johnson & Johnson, Pfizer, Merck etc).
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender, identity, national origin, disability, or protected veteran status.