NewLevel 2/3 Support Engineer JobotLevel 2/3 Support EngineerSan Francisco, CA$40–$70 / hourResponsibilities: Provide Level 2/3 technical support to our clients, resolving complex issues related to various technologies including MDM, SSO, MFA, Slack, Azure, MAC, Windows, Intune, Imaging, Deployment, and others. Information collected and processed as part of your Jobot candidate profile, and any job applications, resumes, or other information you choose to submit is subject to Jobot's Privacy Policy, as well as the Jobot California Worker Privacy Notice and Jobot Notice Regarding Automated Employment Decision Tools which are available at jobot.com/legal.
Test Engineer III Pinnacle Technical ResourcesTest Engineer IIICupertino,, California$52–$55 / hourContractorWe are seeking a skilled Test Engineer III to support regulatory Acoustics Software Requirements Specifications (SRS) testing for the Hearing Test Feature and Hearing Aid Feature. The specific compensation for this position will be determined by a number of factors, including the scope, complexity and location of the role as well as the cost of labor in the market; the skills, education, training, credentials and experience of the candidate; and other conditions of employment.
Audio Hardware Engineer, Microphones Tesla IncAudio Hardware Engineer, MicrophonesPalo Alto, CA$128,000–$192,000 / yearTesla is seeking an Audio Engineer within the Infotainment Team who has had 5+ years of design, test and release responsibility of Acoustics, Microphones and Signal Processing products. Along with competitive pay, as a full-time Tesla employee, you are eligible for the following benefits at day 1 of hire: Medical plans > plan options with $0 payroll deduction.
Audio Engineer_Senior Associate PricewaterhouseCoopers LLPAudio Engineer_Senior AssociateCA$77,000–$202,000 / yearPreferred Knowledge/Skills: Demonstrates thorough abilities and/or a proven record of success in managing projects related to and/or leveraging one or more of the following areas related to audio lab management, including: Managing and maintaining audio lab equipment and facilities. Demonstrates thorough abilities and/or a proven record of success in creative thinking and problem-solving skills, individual initiative, and the following abilities: Leveraging MS Office (Word, Excel, Access, PowerPoint), and other technologies appropriately.
Robotics Audio Integration Engineer, Optimus Tesla IncRobotics Audio Integration Engineer, OptimusPalo Alto, CA$124,000–$216,000 / yearIn the world of robotics, integrating audio with hardware and AI stacks presents exciting, unsolved challenges-from hardware design and algorithms like direction-of-arrival estimation and echo cancellation to seamless end-to-end fusion with perception and speech recognition systems. Working in a dynamic, fast-paced development and manufacturing environment, you'll channel your passion for audio perfection to root-cause manufacturing issues and create efficient procedures, tools, and infrastructure for automated audio testing tailored to robotic applications.
Lead Audio Engineer SabiLead Audio EngineerSan Francisco, CaliforniaThe first device carries a multi-microphone array distributed around the head and near the ears, dedicated audio DSPs and ASICs, on-device beamforming, direction-of-arrival estimation, AEC, noise suppression, wake-word detection, and open-ear speakers driven through Class-D amplifiers. Own the audio system end-to-end — microphone selection and placement, audio acquisition architecture, DSP pipeline, wake-word, beamforming, AEC, noise suppression, spatial speaker output.
Staff Audio System Engineer Rivian Automotive IncStaff Audio System EngineerPalo Alto, CA$167,000–$209,000 / yearRivian may use your Candidate Personal Data for the purposes of (i) tracking interactions with our recruiting system; (ii) carrying out, analyzing and improving our application and recruitment process, including assessing you and your application and conducting employment, background and reference checks; (iii) establishing an employment relationship or entering into an employment contract with you; (iv) complying with our legal, regulatory and corporate governance obligations; (v) recordkeeping; (vi) ensuring network and information security and preventing fraud; and (vii) as otherwise required or permitted by applicable law. You will collaborate with Audio DSP Engineers to support tuning activities such as optimization of limiters, power handling, and crossovers Verification & Validation: Lead acoustic testing and validation using tools such as Klippel, Soundcheck, Audio Precision, HATS (Head and Torso Simulators), and others.
Core Audio Software Engineer, Audio & Media Technologies Apple IncCore Audio Software Engineer, Audio & Media TechnologiesCupertino, CAAs a member of the Audio DSP Software team, you will help solve problems, help build out new features and capabilities, help productize and integrate our advanced audio algorithms, and provide developer-facing APIs for audio applications. The Apple Media Graphics Compute Technologies (MGCT) group is at the center of audio, video, and graphics in Apple's innovative products, including the iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV and Vision Pro.
Audio Embedded Software Engineer, Audio & Media Technologies Apple IncAudio Embedded Software Engineer, Audio & Media TechnologiesCupertino, CAAs a Sr Audio Embedded Software Engineer, you will have responsibilities spanning all aspects of product development: Collaborate with marketing and cross-functional engineering teams to define product features and requirements Play a lead role in defining system architecture to implement new product and product features Design, implement, debug, and test embedded C/C++ code running on 16-bit, 32-bit and 64-bit MCUs for Apple-branded audio products Optimize code in order to fit within tight memory constraints; support electrical bring-up and debug of prototype hardware Work with internal teams and external contract manufacturers to bring products to mass production Collaborate with software teams to define communication protocols Enable expansion of our product ecosystem features through creation of test tools Requirements: 5+ years experience developing embedded firmware Experience with MCUs, multi-core, peripherals, clocking, features, and development environments Experience with board bring-up and digital hardware Ability to design and integrate code into a shipping product Demonstrate solid C/C++ coding abilities Strong electrical system and software debugging skills Ability to read serial bus traces, board schematics, use an oscilloscope and logic analyzer Experience with RTOS embedded development and preemptive multithreaded programming BS or M.S. in Computer Science or equivalent industry experience Knowledge of Bluetooth and WiFi Technologies Familiarity with real-time audio (sample rates, buffering, I2S, PCM, PDM, drivers) Mac OSX and/or iOS programming experience Assembly experience. The Audio & Media Technologies group is at the center of audio for all of Apples innovative products, including AirPods, HomePod, Mac, iPhone, iPad, Apple Watch, Apple TV and Apple Vision Pro.
Senior / Mid-Level Machine Learning Engineer (Audio Applications) NR Consulting LLCSenior / Mid-Level Machine Learning Engineer (Audio Applications)Fremont, CA$110,000–$300,000 / yearResponsibilities: Develop, optimize, and deploy lightweight machine learning models for edge AI applications, particularly for audio processing. Research and implement state-of-the-art ML techniques to enhance model efficiency, latency, and power consumption for embedded AI applications.
Senior Software Engineer, Audio Team Roblox CorpSenior Software Engineer, Audio TeamSan Mateo, CAChallenges will include providing creators with sophisticated tools to let them easily generate custom and sometimes never-before-heard sound effects, and automatically synthesizing compelling realistic sound for a 3D world based on physics or the contents of the world. As a Senior Software Engineer, youll be working in our core game engine, contributing to the technical vision, and making improvements to our audio simulation platform & authoring tools.
Sr. Audio Systems Application Engineer – Wearables & MEMS Select Search AssociatesSr. Audio Systems Application Engineer – Wearables & MEMSSanta Clara, CaliforniaThey created the world’s first solid-state speakers—powering AI glasses, earbuds, headphones, and smartwatches—and the first Cooling fan-on-a-chip, enabling improved thermal performance in smartphones, AI glasses, SSDs, and beyond. This role bridges hardware platform design, R&D collaboration, and customer-facing technical support, helping enable successful design-in and commercialization across next-generation audio wearable products.
Audio PD Engineer Apple IncAudio PD EngineerCupertino, CAApple has assembled an elite Audio Product Design team that helps enable our customers to experience music with delight, communicate with clarity, and enjoy elegant sound throughout our product line. As a member of our Audio Product Design team, you would conceive, design, test, solve problems, and bring into production products that re-define the music experience.
Audio Experience Engineer Apple IncAudio Experience EngineerCupertino, CADay-to-day responsibilities may include software development, acoustic lab measurements, and prototype tuning.3+ years of software development experience in Swift, Python, Objective-C, C++, or similar languages; or equivalent prototyping experience with tools such as Max/MSP or MATLAB. As an Audio Experience Engineer on the Audio Products User Experience and Prototyping team, you will be responsible for developing and refining new audio features from early concept through production.
Staff Audio System Engineer RivianStaff Audio System EngineerPalo Alto, California$167,000–$209,000 / yearFull timeRivian may use your Candidate Personal Data for the purposes of (i) tracking interactions with our recruiting system; (ii) carrying out, analyzing and improving our application and recruitment process, including assessing you and your application and conducting employment, background and reference checks; (iii) establishing an employment relationship or entering into an employment contract with you; (iv) complying with our legal, regulatory and corporate governance obligations; (v) recordkeeping; (vi) ensuring network and information security and preventing fraud; and (vii) as otherwise required or permitted by applicable law. Rivian may share your Candidate Personal Data with (i) internal personnel who have a need to know such information in order to perform their duties, including individuals on our People Team, Finance, Legal, and the team(s) with the position(s) for which you are applying; (ii) Rivian affiliates; and (iii) Rivian’s service providers, including providers of background checks, staffing services, and cloud services.
Audio Systems Engineer SesameAudio Systems EngineerSan Francisco, CaliforniaProven track record in developing comprehensive audio solutions encompassing acoustics, transducers, digital interfaces, audio ICs, and DSPs. Own all aspects of shipping consumer electronic products with market-leading audio performance independently or with the support of the Audio Lead, depending on experience level.
Software Engineer III, Audio Processing GoogleSoftware Engineer III, Audio ProcessingMountain View, CAFull timeWe're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware.
Senior Application Engineer Audio XMEMS LABS INCSenior Application Engineer AudioSanta Clara, CAThis role bridges hardware platform design, R&D collaboration, and customer-facing technical support, helping enable successful design-in and commercialization across next-generation audio wearable products. Experience supporting consumer audio products such as TWS, wired earbuds, OWS, gaming headsets, VR/AR devices, OTC hearing devices, or other wearables.
Internship, Embedded Software Engineer, Audio Systems (Fall 2026) Tesla IncInternship, Embedded Software Engineer, Audio Systems (Fall 2026)Palo Alto, CA$40–$56 / hourThis includes high resolution touch displays, high-definition audio, Bluetooth/Wi-Fi/cellular connectivity, USB, cameras, all connected to high performance multi-core processors and GPUs. We build the software platform (kernel, bootchain, drivers, and lower level userspace platform services) for our innovative Infotainment hardware.
Audio Telephony & Voice Validation Engineer Tesla IncAudio Telephony & Voice Validation EngineerPalo Alto, CA$109,600–$234,000 / yearYou will work closely with developers to integrate new audio hardware, develop automated test scripts, conduct critical listening evaluations, perform root-cause analysis spanning hardware, software, firmware, and manufacturing, and establish efficient validation processes. Tesla is seeking an Audio Telephony & Voice Validation Engineer to join its world-class Audio team, where you will play a critical role in shaping the future of in-vehicle and robotics audio experiences.
Research Engineer - Audio & Speech Models ZyphraResearch Engineer - Audio & Speech ModelsSan Francisco, CaliforniaAs a Research Engineer - Audio & Speech Models, you will be a core contributor on Zyphra’s Audio Team, building the next generation of open-source autoencoders, ASR, TTS, SSL, and speech-to-speech models. Expertise and intuition for training models in the audio domain, including text-to-speech, ASR, speech-to-speech, speech-emotion-recognition, or other models.
Research Engineer - Audio & Speech Models Zyphra TechnologiesResearch Engineer - Audio & Speech ModelsSan Francisco, CAThe Role: As a Research Engineer - Audio & Speech Models, you will be a core contributor on Zyphra's Audio Team, building the next generation of open-source autoencoders, ASR, TTS, SSL, and speech-to-speech models. Qualifications / Additional Skills: Expertise and intuition for training models in the audio domain, including text-to-speech, ASR, speech-to-speech, speech-emotion-recognition, or other models.
Senior Software Engineer, Pixel Audio, Embedded Systems, Firmware Google LLCSenior Software Engineer, Pixel Audio, Embedded Systems, FirmwareMountain View, CAWe"re looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. Drive software quality by providing infrastructure to scale engagement with research science and technology development teams, partnering with cross-functional teams such as Research, Engineering, Product, and Quality Assurance (QA) for triage, debug, and issue resolution.
Software Engineer III, Audio Processing Google LLCSoftware Engineer III, Audio ProcessingSan Francisco, CAWe"re looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. The Platforms and Devices team encompasses Google"s various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware.
Applied AI Engineer, Audio, XR Google LLCApplied AI Engineer, Audio, XRMountain View, CAYou will conduct applied research to solve complex audio challenges, working in a highly collaborative environment with cross-functional hardware and software teams to translate research breakthroughs into impactful features for phones, wearables, and future devices. Minimum qualifications: Bachelor's degree in Electrical Engineering, Computer Engineering, Computer Science, Physics, or a specialized field (e.g., Optics, Sensors, Audio/DSP, etc.), or equivalent practical experience.
Staff Embedded Software Engineer, Audio/Firmware Google LLCStaff Embedded Software Engineer, Audio/FirmwareSan Francisco, CAWe"re looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. The work includes enabling various display systems, like microLED, etc., as well as custom hardware audio pipeline support, proximity sensors, Ambient Light Sensors (ALS) and other embedded sensors.
Software Engineer III, Embedded Systems, Hearables Audio software Google LLCSoftware Engineer III, Embedded Systems, Hearables Audio softwareMountain View, CAWe"re looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. Our mission is to deliver excellent audio software that powers our hearable devices and brings all the goodness of Google to users wherever they go, productize novel audio algorithms that bring a little extra "magic" to our hearable devices.
Advanced Manufacturing Engineer - Audio Apple IncAdvanced Manufacturing Engineer - AudioCupertino, CADevelop new and or improved processes through the application of theoretical and practical engineering Provide direction and mentorship to third party machine/automation suppliers and/or CM's; be the technical leader and driver on owned projects; serve as a technical resource to other engineering groups and project leaders Organize cross-functional reviews of the machine requirements, design, qualification and capability Create Request for Quotation/Proposal (RFQ/RFPs) that documents the design requirements of the automated equipment, delivery schedule, required documentation and qualification for acceptance at machine supplier facility and contract manufacturer's factory Engage machine suppliers for automated equipment design reviews and proposals Travel to the machine supplier and contract manufacturer for equipment bring-up, qualification, acceptance testing and support during build events Drive machine qualification including correlation, process capability (CP/CPK) and Gage Repeatability / Reproducibility (GR&R) Drive failure analysis and machine issue resolution when working with machine suppliers and contract manufacturers Run equipment experiments to bound the capability of the machine Responsible for data analysis reports to communicate machine capability to the multi-functional teams. Performs assignments in several of the following manufacturing engineering functions: Design for Manufacturability: Provide early and on going manufacturing involvement to ensure new products are mechanically manufacturable.
Senior Software Engineer, Pixel Audio, Embedded Systems, Firmware GoogleSenior Software Engineer, Pixel Audio, Embedded Systems, FirmwareMountain View, CAFull timeWe're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. Drive software quality by providing infrastructure to scale engagement with research science and technology development teams, partnering with cross-functional teams such as Research, Engineering, Product, and Quality Assurance (QA) for triage, debug, and issue resolution.
Audio SW Dev Engineer , Edge Technology Amazon.com IncAudio SW Dev Engineer , Edge TechnologySunnyvale, CASDE is responsible for designing experiments to test and prove solutions, solving complex problems with optimal implementation of the audio algorithm in real-time on target platforms (DSP and/or ARM), leading and executing projects, with specific focus in audio processing, developing a deep understanding of each problem, and creating value and impacting the direction of the team and other close teams and products. The Software Development Engineer (SDE) has the responsibility of architecting, implementing, and deploying algorithmic solutions, leading development to solve difficult and important problems in our products, share with other team members how these problems are solved, specifically in the areas of voice communication, audio playback, speech recognition, and audio detection within embedded systems.
Sr Software Engineer Audio Sony Interactive Entertainment LLCSr Software Engineer AudioSan Mateo, CAResponsibilities: • Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker rendering, and more • Develop requirements based on research or user input and assist with platform integration • Systems level multi-threaded programming and debugging using C and C++ • Collaborate with international counterparts to contribute to PlayStation's Tempest 3D Audio technology and our greater audio ecosystem. Qualifications: • 5 years or more of digital signal processing experience • Proficient in: C/C++, Python • Experience as a technical contributor to a project involving spatial audio • Solid understanding of basic acoustic and psychoacoustic principles.
Systems Engineer - Audio/Lighting GokenSystems Engineer - Audio/LightingFoster City, CA$68–$75 / hourExperience with Low Voltage sources (12V battery, Vehicle DCDC), Low Voltage sinks (Compute, vehicle motion actuators, lighting, vehicle ECUs, HVAC, etc), Low Voltage distribution (wiring harnesses), Automotive CAN and LIN . Identify, document and highlight cross-functional gaps and dependencies - proactively work towards creative solutions to resolve integration issues and ensure vehicle functionality .
Senior QA Engineer Audio, Video, Communication Roblox CorpSenior QA Engineer Audio, Video, CommunicationSan Mateo, CAThis team is responsible for ensuring the quality, performance, and reliability of Roblox's real-time Audio, Video, and Communication systems that power voice chat, video streaming, spatial audio, and live interactions across platforms. You'll partner closely with engineers, release teams, and automation framework owners to validate low-latency, real-time systems that operate at massive global scale.
Internship, Robotics Audio Integration Engineer, Optimus (Fall 2026) Tesla IncInternship, Robotics Audio Integration Engineer, Optimus (Fall 2026)Palo Alto, CA$20–$55 / hourWorking in a dynamic, fast-paced development and manufacturing environment, you'll channel your passion for audio perfection to root-cause manufacturing issues and create efficient procedures, tools, and infrastructure for automated audio testing tailored to robotic applications. Tesla's Robotics team is hiring an Audio Engineering Intern with years of hands-on experience designing, validating, and shipping acoustics solutions, loudspeakers, microphones, and signal processing products.
Audio Visual Commissioning Engineer EOSAudio Visual Commissioning EngineerHayward, CA$110,000–$150,000 / yearEOS IT Solutions is a Global Technology and Logistics company, providing Collaboration and Business IT Support services to some of the world's largest industry leaders, delivering forward-thinking solutions based on multi-domain architecture. We invite you to consider opportunities at EOS regardless of gender, gender identity, gender reassignment, age, religious or similar philosophical belief, race, national origin, political opinion, sexual orientation, disability, marital or civil partnership status, or other non-merit factor.
Embedded Software Engineer, Audio & Media Technologies Apple IncEmbedded Software Engineer, Audio & Media TechnologiesCupertino, CARESPONSIBILITIES INCLUDE: Design, develop and debug audio drivers and tools Driver bringup for new platforms and audio peripherals Participate in audio hardware design reviews Create and maintain engineering documents Experience in software development, device bringup, debugging and testing Experience with kernel level programming, device drivers and/or firmware development Experience with bug triaging, regression testing and commercialization support Excellent programming skills with knowledge of C++, C or Objective-C Audio domain knowledge of ADC/DAC, amplifiers and I2S/TDM/SPI/SoundWire interfaces is a plus Good understanding of computer architecture BS in computer science or engineering (or equivalent experience) Cooperation in defining and updating team testing, processes, procedures * Understanding of multi-core embedded HW System and RTOS. The Audio and Media Technologies Group (AMT) is at the center of audio, video and graphics support in Apples innovative products, including the AirPods, HomePod, Mac, iPhone, iPad, Apple Watch, Apple TV.
Audio Systems Engineer, Robot Head 1X TechnologiesAudio Systems Engineer, Robot HeadSan Francisco, CA$137,861–$240,000 / yearWorking closely with software teams, you will integrate Direction of Arrival (DOA), Voice Activity Detection (VAD), noise suppression, signal processing, and ML-based audio features. You will be responsible for hands-on design, prototyping, and system integration while working closely with software, electrical, mechanical, manufacturing and industrial design teams.
Embedded Drivers Engineer, Audio & Media Technologies Apple IncEmbedded Drivers Engineer, Audio & Media TechnologiesCupertino, CAThe team is looking for talented engineers who are passionate about building audio features and products for millions of customers and care about overall user experience. In this role, you will be responsible for design and development of audio drivers for new Apple products and maintaining existing drivers.
Senior Audio/Video Engineer Knightscope IncSenior Audio/Video EngineerSunnyvale, CA$155,000–$210,000 / yearOwn the full audio subsystem: real-time two-way audio, SIP/VoIP integration (pjsip/Asterisk), text-to-speech (AWS Polly), and talk-down functionality with a sub-200ms end-to-end round-trip latency target. Strong hands-on proficiency with GStreamer at the developer level: building and debugging complex multi-branch media pipelines, working with elements, pads, caps, and custom plugins.
Software Engineer L5 - Audio/Video Tools and Tests Netflix IncSoftware Engineer L5 - Audio/Video Tools and TestsLos Gatos, CA$388,000–$558,000 / yearWe are looking for a strong generalist Software Engineer to drive innovation in the audio/video quality monitoring space to enable new engineering solutions for a wide spectrum of functions, ranging from initial device integration with Netflix to validating new TV user experiences. This team's products enable hundreds of millions of devices worldwide with Netflix and are used by all the major smart TV and set-top box device manufacturers like Samsung, Sony, Google, and Amazon around the world.
Sr. Embedded Validation & Tools Engineer - Audio & Wireless ALSOSr. Embedded Validation & Tools Engineer - Audio & WirelessPalo Alto, CaliforniaTest and tune audio processing: echo cancellation (AEC), noise reduction / suppression (NR), beamforming, automatic gain control (AGC), bass/treble tuning, and ANC/ANC-like features tailored for helmet acoustics. You’ll design and execute test plans that ensure high-quality audio (voice and media), reliable wireless connectivity, robust app integration, and excellent in-helmet user experience — across firmware, mobile apps, and cloud services.
Software Engineer, Connected Audio, Sensing & Connectivity Apple IncSoftware Engineer, Connected Audio, Sensing & ConnectivityCupertino, CAThe development will include working across Wireless Connectivity, ML, System Engineering, and other areas, to create seamless, end-to-end features spanning iOS, macOS, and tvOS. The Headphone and Accessories Team at Apple is seeking a highly motivated Software Engineer to develop innovative technologies and deliver amazing end user experiences.
Networking and Realtime Streaming Engineer, Audio & Media Technologies Apple IncNetworking and Realtime Streaming Engineer, Audio & Media TechnologiesCupertino, CAAs a Networking and Realtime streaming engineer, you will be responsible for designing and implementing new features around Apples real-time networking stack, and improving the existing core functionality that drives market-leading applications like AirPlay, FaceTime, SharePlay. Nice to have: Experience developing AI/ML solutions, including deep learning, reinforcement learning, LLMs, using frameworks like TensorFlow, PyTorch, Keras and Scikit-learn.
Software Engineer, Audio & Media Technologies Apple IncSoftware Engineer, Audio & Media TechnologiesCupertino, CAResponsibilities: Ability to understand end to end architectures and functional details of a complex system with multiple inter-dependencies Experience working with audio visual media Experience using LLMs in Software development Strong software development experience in C / C++ for multi-threaded/systems development Outstanding analytical, programming and debugging skills Excellent communication skills, ability to collaborate and deliver under aggressive schedules BS/MS in CS/CE or equivalent with 3-5 years of experience Requirements: Experience in the field of video streaming, including knowledge of commonly used streaming protocols such as HLS, DASH, WebRTC, etc. You will also Support our tools and data analytics teams to leverage tools and data to drive improvements in our player stack and collaborate closely with multi-functional teams to ensure end to end bring up of new streaming features.
Sr. Audio Systems Applications Engineer - Wearables & MEMS Woodside Staffing SolutionsSr. Audio Systems Applications Engineer - Wearables & MEMSSanta Clara, CA$140,000–$200,000 / yearThey created the world's first solid-state speakers powering AI glasses, earbuds, headphones, and smartwatches and the first Cooling fan-on-a-chip, enabling improved thermal performance in smartphones, AI glasses, SSDs, and beyond. This role bridges hardware platform design, R&D collaboration, and customer-facing technical support, helping enable successful design-in and commercialization across next-generation audio wearable products.
Senior QA Engineer (Audio, Video, Communication) RobloxSenior QA Engineer (Audio, Video, Communication)San Mateo, CA$187,780–$223,660 / yearThis team is responsible for ensuring the quality, performance, and reliability of Roblox’s real-time Audio, Video, and Communication systems that power voice chat, video streaming, spatial audio, and live interactions across platforms. Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
Core Audio Software Engineer Apple IncCore Audio Software EngineerCupertino, CAYou will own the architecture of audio decoding and rendering (including for APAC and Dolby Atmos), and the real-time audio mixing engine that houses the powerful DSP for features like Spatial Audio and Enhance Dialogue. In this role, you will architect and evolve the end-to-end spatial audio pipeline - from codec integration, mix engine, to audio output for headphones, built-in speakers, and external multi-channel systems.
Systems Integration Engineer- Audio Rivian and Volkswagen Group TechnologiesSystems Integration Engineer- AudioPalo Alto, CaliforniaRivian and Volkswagen Group Technologies may share your Candidate Personal Data with (i) internal personnel who have a need to know such information in order to perform their duties, including individuals on our People Team, Finance, Legal, and the team(s) with the position(s) for which you are applying; (ii) Rivian and Volkswagen Group Technologies affiliates; and (iii) Rivian and Volkswagen Group Technologies’ service providers, including providers of background checks, staffing services, and cloud services. Rivian and Volkswagen Group Technologies may use your Candidate Personal Data for the purposes of (i) tracking interactions with our recruiting system; (ii) carrying out, analyzing and improving our application and recruitment process, including assessing you and your application and conducting employment, background and reference checks; (iii) establishing an employment relationship or entering into an employment contract with you; (iv) complying with our legal, regulatory and corporate governance obligations; (v) record keeping; (vi) ensuring network and information security and preventing fraud; and (vii) as otherwise required or permitted by applicable law.
Senior Video Standards Engineer, Audio & Media Technologies Apple IncSenior Video Standards Engineer, Audio & Media TechnologiesCupertino, CAem> Experienced in developing sophisticated video compression technologies such as MPEG-4 AVC, HEVC, VVC, or AOMedias AV1 and AV2 helpful. Able to develop, analyze, propose and refine new algorithms and techniques; help develop Apples intellectual property position with inventions and filings.
Core Audio System Software Engineer Apple IncCore Audio System Software EngineerCupertino, CAThe Audio and Media Technologies (AMT) team sits at the heart of audio, video, and graphics support across Apples most innovative products, including HomePod, AirPods, iPhone, iPad, Apple Watch, and Apple TV. You will solve complex engineering challenges, develop new features and capabilities, and maintain and evolve the developer-facing APIs used by both application and driver developers across the ecosystem.