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UI Software Engineer, Cocoa

Apple Inc

  • Cupertino, CA
  • 30+ days ago

    Highlights

    Strong object oriented programming skills In-depth development experience at the application and user interface level with Cocoa, Cocoa Touch, Windows, Android, or Java Ability to work collaboratively to improve designs and code Strong knowledge of one or more of Swift, Objective C, C, C++, or Java Experience building user interface frameworks Adept at working across teams to resolve potentially conflicting requirements Experience writing and advocating for API Experience working with low-level graphics API like Core Image, Core Graphics, or Metal. We provide a wide variety of building blocks including: - Windows & layout of their content - Drawing & graphics support - Enabling new input devices and other hardware - Responding to user events - User controls like buttons, sliders, and tables - Document management infrastructure.

    Numbers & Facts

    LocationCupertino, CA
    IndustryComputer/IT Services
    Company Size10,000 employees or more
    Year Founded1976
    Websitehttps://www.apple.com/jobs

    Description

    Why write a single app when you could help shape a million? The AppKit team is responsible for delivering the user experience on the Mac, and builds the components and APIs used by all macOS applications. We have an impact across the entire breadth of the macOS system, directly impacting the experience of every single user. Are you passionate about providing users and developers with a first-class experience? Join us, and help make the Mac better for everyone!

    The AppKit team is responsible for the user interface frameworks that form the heart of macOS applications. Engineers on our team are responsible for and contribute to AppKit, UIKit, and SwiftUI; building and enabling features used across the OS, such as Dark Mode, Mac Catalyst, Touch Bar, Auto Layout, and Screen Time.

    We provide a wide variety of building blocks including: - Windows & layout of their content - Drawing & graphics support - Enabling new input devices and other hardware - Responding to user events - User controls like buttons, sliders, and tables - Document management infrastructure.Strong object oriented programming skills In-depth development experience at the application and user interface level with Cocoa, Cocoa Touch, Windows, Android, or Java Ability to work collaboratively to improve designs and code Strong knowledge of one or more of Swift, Objective C, C, C++, or Java Experience building user interface frameworks Adept at working across teams to resolve potentially conflicting requirements Experience writing and advocating for API Experience working with low-level graphics API like Core Image, Core Graphics, or Metal

    About Company

    We bring amazing people together to make amazing things happen.

    We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.

    About Apple

    There’s a place here for every kind of brilliant. Everyone here is an innovator, or an innovator-to-be, no matter what your team or your role. So bring your passion, courage, and original thinking and get ready to share it, because every new product, service, or feature we invent is the result of people working together to make each others’ ideas stronger. Innovation at this level depends on people who represent the variety of the human experience and inspire us with their own fresh perspectives. Together, we’ll do amazing work that can make a difference in people’s lives. Including your own. Learn more about working at Apple.

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