UI Engineer | Unity 6 + UI Toolkit | Remote (USA) | $120,000 – $130,000 + Benefits

White Bay

  • 30+ days ago
  • Remote

    Highlights

    Backed by major investment and long-term military contracts, they’re financially rock-solid with a stable, mission-critical pipeline — delivering next-gen training that saves lives before boots ever hit the ground. Their tech is actively used by Navy SEALs, the Air Force, and Marine Special Forces to sharpen decision-making, improve reaction time, and prepare for the chaos of real-world combat.

    Numbers & Facts

    Location (
    Remote
    )

    Description

    UI Engineer | Unity 6 + UI Toolkit | Remote (USA) | $120,000 – $130,000 + Benefits


    The Company

    This is a cutting-edge VR training company, blending hyper-realistic software with custom hardware to create fully immersive military simulations. Their tech is actively used by Navy SEALs, the Air Force, and Marine Special Forces to sharpen decision-making, improve reaction time, and prepare for the chaos of real-world combat. Backed by major investment and long-term military contracts, they’re financially rock-solid with a stable, mission-critical pipeline — delivering next-gen training that saves lives before boots ever hit the ground.


    The Role

    They’re looking for a UI Engineer with Unity 6 chops to help architect and implement sophisticated, responsive user interfaces across training modules. It’s about designing HUDs, dashboards, and interfaces that feel intuitive, immersive, and frictionless in high-stakes simulation environments. You’ll work closely with artists, designers, engineers, and UX leads to bring complex UI/UX to life using Unity’s UI Toolkit, UGUI, and prefabs. If you’ve got an eye for clean layout, love a modular prefab system, and know how to keep your UI performant and scalable, this is your spot.


    Responsibilities:

    • Build and maintain scalable UI components using Unity 6, UI Toolkit, and UGUI
    • Develop prefabs and modular UI systems for repeated use across multiple simulation environments
    • Collaborate with UX designers and graphic artists to translate wireframes and visual comps into pixel-perfect, interactive UI
    • Optimize UI performance for hardware-constrained environments and high frame-rate requirements
    • Debug, test, and fine-tune UI interactions, animations, and behaviors across builds
    • Work within Unity’s Addressables system for modular content delivery and asset management
    • Participate in regular design and code reviews, and contribute to UI feature planning
    • Collaborate cross-functionally with audio, gameplay, and hardware teams to integrate UI within the broader system architecture
    • Help establish and enforce UI development best practices across the engineering team


    Requirements:

    • Professional experience working in Unity (preferably Unity 6)
    • 3-5 years of development experience with a focus on UI development
    • Strong knowledge of UI Toolkit, UGUI, prefabs, and Unity animation systems
    • An eye for art and design
    • Comfortable working in a remote environment
    • Experience across AAA or Indie PC/console gaming
    • Interest in the MilSim, tactical, or defense simulation space


    Nice to Haves:

    • Background in graphic design with a supporting portfolio
    • Familiarity with Addressables, Plastic SCM, and Azure DevOps workflows
    • Audio engineering experience or interest in immersive audio design


    Why Apply

    This is your chance to build user interfaces for something that actually matters. This is military-grade, simulation-obsessed, high-performance engineering work, and they need someone who cares about the details. If you’ve been working in Unity and craving a challenge beyond the indie loop or AAA grind, send through an application. Real systems. Real users. Real stakes.


    #welcometowhitebay

    #michaelperry



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