
Quant Engineer Jobot
- $300,000–$375,000 Per Year
| Location | Santa Clara, CA |
| Industry | Computer/IT Services |
| Company Size | 10,000 employees or more |
| Year Founded | 1976 |
| Website | https://www.apple.com/jobs |
We are seeking research scientists and engineers with strong backgrounds across mechatronics, controls, haptics, robotics, simulation, and machine learning to drive breakthrough innovations in intelligent robotic systems. This position requires a hands-on approach, integrating software and hardware solutions to push the boundaries of perception, control, and intelligence. You will work alongside world-class researchers and engineers, contributing to technologies that power the Apple ecosystem. We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting new technologies that bring joy to millions of people. In our daily work, the team stays innovative, productive, and fun by sharing some key values:
Passion for the mission: We're here to make something extraordinary. We seek whatever work is right and strive for the best possible results. Modesty: The right answer is more significant than being right. We search for solutions as a team and value clear-eyed feedback. Lean habits: You can't grow without limits. Time constraints and big goals encourage us to sharpen our focus and learn to make phenomenal decisions.Develop and maintain novel simulation architectures for tactile and robotic systems. Optimize fidelity and performance of simulations with complex dynamics. Calibrate and validate simulation models against empirical or experimental data. Identify and resolve numerical stability issues. Collaborate across disciplines leverage expertise and advance impact across multiple stakeholders. Document research findings, methodologies, and technical developments for internal knowledge sharing and external publications.6+ years of relevant experience developing dynamic physically-accurate simulations. Strong foundation in classical mechanics and contact dynamics. Strong proficiency in Python and C++ with experience in complex, multi-language systems. Strong proficiency in numerical methods and practical experience in physics simulation software. Strong analytical, troubleshooting, and problem-solving skills. Ability to work effectively in multidisciplinary teams. Bachelor's degree in Engineering, Robotics, Computer Science, or a related field.Advanced degree in Robotics, Mechatronics, Controls, or a related field. Experience with tactile sensing or compliant body simulation. Experience optimizing simulation performance for AI/ML pipelines. Experience with a wide range of physics simulation software and their contact mechanics (e.g. Mujoco, IssacLab simulator, Drake, etc.). Demonstrated experience validating simulation results against physical test data or analytical benchmarks.
We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.
There’s a place here for every kind of brilliant. Everyone here is an innovator, or an innovator-to-be, no matter what your team or your role. So bring your passion, courage, and original thinking and get ready to share it, because every new product, service, or feature we invent is the result of people working together to make each others’ ideas stronger. Innovation at this level depends on people who represent the variety of the human experience and inspire us with their own fresh perspectives. Together, we’ll do amazing work that can make a difference in people’s lives. Including your own. Learn more about working at Apple.



