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Systems Engineer

Apple Inc

  • Cupertino, CA
  • 30+ days ago

    Highlights

    Youll have the opportunity to learn and work across different technical domains-from low-level system optimization to cross-platform feature development-while being mentored by experienced engineers. Our goal is to enable developers and UI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display.

    Numbers & Facts

    LocationCupertino, CA
    IndustryComputer/IT Services
    Company Size10,000 employees or more
    Year Founded1976
    Websitehttps://www.apple.com/jobs

    Description

    Apples Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apples innovative products, including iPhone, iPad, Apple TV, Mac, Apple Watch and Vision Pro. Our goal is to enable developers and UI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display.

    Were a highly technical team working on critical compositing and windowing system components across Apples platforms. Our mission is to maintain and evolve the compositing infrastructure that powers billions of devices. We tackle challenging problems in scheduler architecture, event processing, security rendering, hardware integration, and legacy system support while maintaining the high-quality standards our users expect.

    If you are passionate about building efficient compositing systems, optimizing for new hardware capabilities, and great battery life for millions of users worldwide, we want to hear from you. If youre excited about working across the full spectrum of compositing challenges-from scheduler design to event handling to security features-this role is for you. Were seeking a talented software engineer to join our UI Compositing team and grow into a key contributor to the core compositing infrastructure that powers all Apple devices. Youll have the opportunity to learn and work across different technical domains-from low-level system optimization to cross-platform feature development-while being mentored by experienced engineers. This role is ideal for someone early in their career who is eager to tackle diverse technical challenges and develop both depth and breadth in their engineering skills.Contribute to core compositing infrastructure across different areas of the team Work on performance optimization including frame scheduling and display coordination Help implement system features across Apple platforms Learn about input handling and event processing systems Help maintain and improve critical platform code Debug compositing issues with support from senior engineers Learn to work with codebases across different Apple platforms Gain exposure to advanced display technologies and hardware capabilities Collaborate with and learn from GPU driver teams, Display teams, and Metal framework engineers Develop skills navigating large, complex codebases across different technical domains Write clear, well-documented code and participate in team code reviews Build your expertise in compositing, systems programming, and hardware coordinationBachelors or Masters degree in Computer Science or related field, or equivalent practical experience Solid understanding of computer science fundamentals: data structures, algorithms, and operating systems concepts Ability to write code in at least one lower-level language like C, C++, or similar (from coursework or projects) Comfortable working in Unix/Linux environments and using command-line tools Some experience with debugging (even from school projects or internships) Enthusiasm for learning complex systems and new technologies Good problem-solving skills and attention to detail Willingness to learn and improve through mentorship and code reviews Collaborative mindset and ability to work well with others Adaptability and interest in working across different technical areasHands-on experience with C, C++, or Objective-C (from internships, projects, or coursework) Exposure to concepts like memory management, threading, or concurrency Basic understanding of graphics systems, display technologies, or hardware-software interaction Experience using profiling or debugging tools Coursework or projects involving operating systems, compilers, or low-level programming Familiarity with debuggers like lldb or gdb, or profiling tools like Instruments Experience developing on macOS, iOS, or other Apple platforms Personal or academic projects that involved systems programming Curiosity about how hardware and software work together Interest in performance optimization or system-level programming Track record of learning new technical concepts quickly Willingness to work across different technical areas and problem domains

    About Company

    We bring amazing people together to make amazing things happen.

    We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, and Apple Watch, as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. And the same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it.

    About Apple

    There’s a place here for every kind of brilliant. Everyone here is an innovator, or an innovator-to-be, no matter what your team or your role. So bring your passion, courage, and original thinking and get ready to share it, because every new product, service, or feature we invent is the result of people working together to make each others’ ideas stronger. Innovation at this level depends on people who represent the variety of the human experience and inspire us with their own fresh perspectives. Together, we’ll do amazing work that can make a difference in people’s lives. Including your own. Learn more about working at Apple.

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