Sound & Audio Engineering - Audio Engineer V

Artech LLC

  • Redmond, WA
  • 1 day ago
  • $90–$100 Per Hour

Highlights

Render DSP Tuning: Perform speaker render-path tuning for research AR glasses using the company's internally-developed embedded audio DSP framework and associated MATLAB-based tuning tools. Design and apply equalization filters, tune dynamic range compression and limiter parameters to optimize loudness, dynamics, sound quality, and distortion across use cases while preserving speaker integrity.

Numbers & Facts

LocationRedmond, WA
Salary$90–$100 Per Hour

Description

Location: Redmond, WA

Compensation:

Hourly rate up to $100/hr

Introduction

We are looking for a contingent Audio Render Tuning Engineer to support the company's research AR glasses audio program. This role focuses on render-path DSP tuning of the speaker system using the company's internally-developed embedded audio processing framework and tuning tools. The successful candidate will be hands-on in the lab, working closely with the Research Audio team to deliver a tuned, shipping-quality speaker experience.

Required Skills & Qualifications

  • Hands-on DSP tuning on a speaker-type device. This is the single most important requirement. Knowing about these algorithms or having tested them is not sufficient — the candidate must have personally performed the tuning.
  • Audio DSP fundamentals. Must understand what equalization, dynamic range compression, limiting, and speaker protection do, how they function, how they are used, and what the trade-offs are.
  • Ability to apply and tune existing algorithms on an audio system (an audio systems engineer profile). Writing algorithms from scratch is not required.
  • Micro-speaker / small-format experience. Hands-on work with micro-speakers and small, open-ear acoustic designs.
  • Prior work experience in the client's industry.

Applicants must be able to work directly for Artech on W2.

Preferred Skills & Qualifications

  • Direct AR/VR glasses or other head-worn audio device experience.
  • Transducer-level characterization and speaker integration experience (T/S parameters, Klippel, impedance, excursion).
  • Exposure to embedded audio middleware or firmware-level audio bring-up (Audio Weaver, Qualcomm QACT, ADSP integration).

Day-to-Day Responsibilities

  • Render DSP Tuning: Perform speaker render-path tuning for research AR glasses using the company's internally-developed embedded audio DSP framework and associated MATLAB-based tuning tools.
  • Design and apply equalization filters, tune dynamic range compression and limiter parameters to optimize loudness, dynamics, sound quality, and distortion across use cases while preserving speaker integrity.
  • Measure devices to establish baseline performance, collect frequency response, distortion (THD), and impedance data in controlled acoustic environments.
  • Generate, compile, and validate tuning profiles via the company's internal tuning toolchain for deployment to device firmware.
  • Work with hardware, firmware, algorithms, and research teams to align tuning with system-level requirements.
  • Maintain tuning documentation, test reports, and configuration records for each tuning iteration and release candidate.
  • Ramp up on the company's internal audio DSP ecosystem including graphical pipeline editors, render tuning tools, and device control utilities with support from internal tooling teams.

For immediate consideration please click APPLY to begin the screening process with Alex. Share your resume at aditya.singh3@artech.com

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