Senior Technical UI Artist

EPAM Systems Inc

  • Georgia, GA
  • 29 days ago

    Highlights

    We are seeking a Senior Technical UI Artist to bridge the gap between UI design and real-time engine implementation, crafting polished interfaces, motion systems, and visual effects that elevate the player experience. Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems.

    Numbers & Facts

    LocationGeorgia, GA

    Description

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    Senior Technical UI Artist

    Remote in Georgia

    Game Development& 6 others

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    We are seeking a Senior Technical UI Artist to bridge the gap between UI design and real-time engine implementation, crafting polished interfaces, motion systems, and visual effects that elevate the player experience.

    Responsibilities

    • Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator

    • Implement final UI in UE5 through UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, and basic Blueprint logic

    • Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems

    • Establish reusable UI frameworks, material functions, VFX, motion templates, and asset libraries

    • Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI)

    • Optimize UI assets across PC, console, and mobile platforms, including texture atlasing, shader cost, and performance profiling

    Requirements

    • 5+ years of experience in UI Art, UI Tech Art, Technical Art, or Game UI Development

    • Proficiency in Unreal Engine 5 UI workflows

    • Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, and Sequencer

    • Skills in shaders, materials, and real-time VFX

    • Understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design

    • Background in shader development, texture optimization, atlasing, and performance profiling

    • Familiarity with cross-platform UI scaling

    • Understanding of lighting, post-processing, cameras, and spatial/diegetic UI in real-time rendering

    • Strong visual design fundamentals in typography, composition, hierarchy, iconography, and branding

    • Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work

    • English proficiency at B2 level or higher

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