Senior Software Engineer, GPU Sandboxes

Daytona Platforms Inc

  • San Francisco, CA
  • 24 days ago

    Highlights

    Build and harden the GPU sandbox runtime: KVM/QEMU, VFIO passthrough, IOMMU group management, guest driver and CUDA stack lifecycle. This is deep systems work: hypervisors, kernels, drivers, and the orchestration layer that makes an GPUs appear behind an API call in seconds.

    Numbers & Facts

    LocationSan Francisco, CA

    Description

    Location: San Francisco

    Type: Full-time

    Reports to: Engineering Lead, GPU Sandboxes

    The role

    You will build the runtime that gives every AI agent its own GPU. Full passthrough, hard isolation, serverless economics. This is deep systems work: hypervisors, kernels, drivers, and the orchestration layer that makes an GPUs appear behind an API call in seconds.

    What You\'ll Do

    Build and harden the GPU sandbox runtime: KVM/QEMU, VFIO passthrough, IOMMU group management, guest driver and CUDA stack lifecycle

    Attack cold-start latency across the stack: image caching, VM boot paths, driver init, snapshot restore

    Build fleet-level systems: GPU-aware scheduling and bin-packing, health monitoring, failure detection, automated remediation

    Implement pause, snapshot, and fork semantics for GPU-attached workloads

    Own security-relevant surfaces: device isolation, side-channel considerations, tenant boundaries on shared hosts

    Debug the ugly stuff: PCIe errors, IOMMU faults, driver crashes, thermal throttling, the works

    What We\'re Looking For

    5+ years of systems engineering in production environments

    Hands-on depth in Linux virtualization internals: KVM, QEMU, libvirt, VFIO, IOMMU

    Strong Go, Rust, or C/C++ and real Linux kernel-adjacent debugging skills

    Experience operating GPUs in production (NVIDIA data center hardware preferred)

    You ship, you own your services, and you like hard problems more than big teams

    Nice to have

    Contributions to QEMU, KVM, Firecracker, Cloud Hypervisor, or similar

    NVML/DCGM tooling, GPU telemetry, or driver-level work

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