ABOUT THE TEAM
The Sand Table team at Anduril develops our revolutionary platform for visualizing future defense scenarios. We transform massive amounts of data into an intuitive, interactive 3D command center, serving as the visual interface for mission simulations, a key business development tool, and a powerful demonstration of our advanced capabilities to government and military leaders. We take ambitious ideas from concept to completion, building the core with high-performance C++ and enabling rapid feature expansion through modern scripting and plugin frameworks. The Sand Table team manages the complex logistics for delivering flawless augmented reality demonstrations in headset to critical stakeholders. As a cross-functional group of builders, strategists, and operators, we combine the creative energy of a top game studio with the rigorous discipline of national security to shape how the future of defense is visualized and understood.
ABOUT THE ROLE
As the Carbon Extensibility Engineer, you will be the expert practitioner of our internal extensibility framework. You will spearhead the development of the primary Sand Table plugin, effectively building a powerful modding capability for our mission-critical simulation software.
WHAT YOULL DO
REQUIRED QUALIFICATIONS
Professional experience in game engine development or a related field involving real-time 3D simulation Strong proficiency in C++ and experience working in large, performance-critical codebases Solid experience with TypeScript for scripting, tooling, or application development A proven ability to collaborate with cross-functional teams, including artists and engineers from other disciplines Ability to write clean, maintainable, and extensible code with an eye for creating robust APIs Excellent problem-solving skills and the ability to work effectively on ambiguous, open-ended technical tasks Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
Direct experience creating or working with modding communities and toolkits for games Experience with API design and SDK development Familiarity with 3D math and real-time rendering concepts Experience shipping a AAA game title