Senior Software Engineer, C/C++ SDK Performance Optimization

TikTok Inc

  • San Jose, CA
  • 23 days ago

    Highlights

    This role sits at the business architecture layer of a self-developed rendering engine, partnering closely with rendering, algorithm, and camera pipeline teams to deliver smooth, low-power effect experiences across a massive range of mobile devices. Drive end-to-end experience optimization of the effect pipeline during shooting - diagnose and resolve frame drops, jank, thermal throttling, and power consumption issues on real user devices.

    Numbers & Facts

    LocationSan Jose, CA

    Description

    About this team We own the Effect SDK powering TikTok's camera and creation experience - the system behind every filter, AR effect, and visual effect used by hundreds of millions of creators every day. This role sits at the business architecture layer of a self-developed rendering engine, partnering closely with rendering, algorithm, and camera pipeline teams to deliver smooth, low-power effect experiences across a massive range of mobile devices.

    Responsibilities

    • Drive end-to-end experience optimization of the effect pipeline during shooting - diagnose and resolve frame drops, jank, thermal throttling, and power consumption issues on real user devices.
    • Profile the full cameraeffectrenderencode pipeline; identify bottlenecks across CPU, GPU, memory, and thread scheduling, and land measurable improvements.
    • Collaborate with the rendering engine team to understand and leverage low-level capabilities, and with the on-device algorithm team to co-optimize model integration and execution.
    • Build and evolve the business architecture of the Effect SDK (Native, cross-platform for iOS & Android), turning product requirements into robust, maintainable modules.
    • Localize and fix technical problems and bugs reported from production, with a strong ownership mindset.
    • Learn new techniques quickly, communicate clearly, and collaborate well across teams. Minimum Qualifications
    • B.S. or M.S. in Computer Science with 4+ years of relevant experience.
    • Proficient in C/C++;
    • Strong interest in performance on mobile devices - you enjoy digging into profilers and chasing down the last millisecond.
    • Familiar with iOS and/or Android development, and has experience in video and image processing related applications on mobile phones

    Preferred Qualifications

    • Hands-on experience with mobile profiling tools (Xcode Instruments, Perfetto / Systrace, Android GPU Inspector, RenderDoc, etc.).
    • Experience optimizing frame rate stability, memory footprint, thermal, or battery consumption in a consumer-scale mobile app.
    • Familiarity with camera pipelines (AVFoundation / Camera2 / CameraX) or real-time video processing.
    • Experience with AR, game engine, or real-time graphics development.
    • Experience integrating on-device inference frameworks (CoreML, TNN, MNN, NCNN, TFLite) and optimizing their runtime cost.
    • Basic understanding of graphics rendering APIs (OpenGL ES / Metal / Vulkan); shader programming experience is a plus

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