Senior Graphics Engineer (Software Engineer V)

ICONMA, LLC

  • Pittsburg, PA
  • 15 days ago
  • Remote
  • $1 Per Hour

Highlights

Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering. Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience.

Numbers & Facts

LocationPittsburg, PA (
Remote
)
Salary$1 Per Hour

Description

Our client, a Internet Content & Information company, is looking for a Senior Graphics Engineer (Software Engineer V) for their Remote location.
 
Responsibilities:

  • Develop and optimize features in a modern, low-level Vulkan rendering engine
  • Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
  • Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
  • Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display
  • Integrate the engine with research and adjacent systems from across the lab and company
  • Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
  • Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
  • Write documentation and help prepare components for potential external release
 
Requirements:
  • Strong programming skills in C++
  • Substantial, hands-on experience with modern Vulkan development
  • Experience with desktop graphics development
  • Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture
  • Experience profiling and optimizing graphics performance on both GPU and CPU
  • Experience with version control systems such as Git or Mercurial
  • Excellent communication skills and strong attention to detail
  • Game engine development experience
  • Experience with neural rendering, radiance fields, or Gaussian splatting
  • Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR
  • Experience working with modern AI tooling (strongly preferred)
  • Cross-platform development experience across Linux, Windows, and Mac (strongly preferred)
  • Experience with desktop VR development using OpenXR (strongly preferred)
  • Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android
  • Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies
  • Experience developing netcode for real-time or networked applications
  • Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11
  • Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH
  • Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
  • Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience
  • Strong programming skills in C++
  • Substantial, hands-on experience with modern Vulkan development
  • Experience with desktop graphics development
  • Game engine development experience
  • Experience with neural rendering, radiance fields, or Gaussian splatting
  • Experience with desktop VR development using OpenXR (strongly preferred)
  • Years of Experience: 10+ years of experience required 
  • Bachelor's or Master's degree in computer science, software engineering, or  related technical fields, or equivalent practical experience
 
Why Should You Apply?

Similar Jobs