Real-Time 3D Technical Artist

TechDigital Corporation

  • Hoboken, NJ
  • 30+ days ago

    Highlights

    You will own the real-time 3D art and technical-art layer, including: Modeling, sourcing, and optimizing lab equipment (microscopes, glassware, burners, centrifuges, condensers, and more) as clean, correctly structured glTF/GLB assets that drop into our existing loader and wire to our interaction code. Collaborating with our engineers so your assets and effects integrate cleanly into a React Three Fiber codebase, with parts named and structured for interaction (e.g. a microscope's nosepiece, focus knobs, and stage must be individually addressable).

    Numbers & Facts

    LocationHoboken, NJ
    IndustryOther/Not Classified
    Company Size100 to 499 employees

    Description

    Real-Time 3D Technical Artist (Three.js / WebGL) Browser-based science lab simulation
    About the project

    We are building a browser-based 3D virtual science lab where students assemble apparatus, perform experiments, and are assessed on their technique, all rendered in real time with Three.js / React Three Fiber. The simulation runs on ordinary school hardware, including low-end Chromebooks, and must look convincing while staying fast and deterministic.
    We have a working simulation engine and physics. What we need is someone to raise the visual fidelity of the equipment and effects from "recognizable " to "believable " (i.e. real glassware, real metal instruments, real fluid behavior) within a strict real-time budget.
    What you'll work on
    You will own the real-time 3D art and technical-art layer, including:
    • Modeling, sourcing, and optimizing lab equipment (microscopes, glassware, burners, centrifuges, condensers, and more) as clean, correctly structured glTF/GLB assets that drop into our existing loader and wire to our interaction code.
    • Authoring PBR materials and lighting so glass reads as glass, steel as steel, and fluids as translucent, refractive liquid, not as colored plastic.
    • Building and tuning real-time effects: pouring fluid streams with splash and ripples, vapor and steam, Bunsen flames, heat shimmer, condensation.
    • Writing and modifying GLSL shaders for the effects above.
    • Keeping everything within a Chromebook-class performance budget (triangle counts, texture memory, draw calls, frame time) without sacrificing the look.
    • Collaborating with our engineers so your assets and effects integrate cleanly into a React Three Fiber codebase, with parts named and structured for interaction (e.g. a microscope's nosepiece, focus knobs, and stage must be individually addressable).
    Required skills and experience
    These are non-negotiable:
    • Shipped real-time 3D in the browser with Three.js / WebGL . We need production work that runs in a browser not offline renders, not Unity/Unreal-only experience. You will be asked to show interactive, in-browser examples.
    • PBR material authoring deep, practical command of metalness/roughness workflows, environment maps / image-based lighting, and transmission/refraction for transparent materials like glass and liquid.
    • glTF / GLB asset pipeline modeling or sourcing (Blender or equivalent), optimization (decimation, LOD, texture atlasing), and clean export with a sane node hierarchy and naming that downstream code can bind to.
    • Real-time performance discipline you think in triangle budgets, texture memory, draw calls, and frame time as a matter of habit, and you optimize for low-end hardware, not just your own workstation.
    • GLSL shader ability you can write and modify shaders for materials and effects, not only wire up premade ones.
    • Real-time VFX / particle systems believable, cheap effects (fluids, smoke/vapor, flames, splashes).
    • Enough code fluency to collaborate in our stack you can read and lightly modify JSX / React Three Fiber, and you understand how your assets are consumed at runtime.
    Strongly preferred:
    • Experience with React Three Fiber specifically (not just vanilla Three.js).
    • A track record optimizing for constrained devices (mobile, Chromebooks, low-end GPUs).
    • Scientific, technical, medical, or educational visualization experience anywhere accuracy of the depicted object mattered as much as its beauty.
    • Comfort taking real-world reference seriously and getting proportions and details right.

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