inSync Staffing Inc. logo

Rae Software Engineer (Hybrid)

inSync Staffing Inc.

  • Dearborn, MI
  • 1 day ago
  • $115,000–$192,900 Per Year

Highlights

Design and develop low-level, high-performance C software supporting AR HUD pipelines, building and maintaining modular platform infrastructure including rendering pipelines, sensor/camera ingestion, and vehicle signal integration while debugging and optimizing memory for threading, and real-time performance constraints. Integrate platform software with real-time AR rendering stacks (e.g., Qt / OpenGL / Vulkan), supporting multi-view / autostereoscopic rendering pipelines while ensuring synchronization between rendering outputs and sensor inputs (eye tracking, cameras).

Numbers & Facts

LocationDearborn, MI
IndustryStaffing/Employment Agencies
Salary$115,000–$192,900 Per Year
Company Size50 to 99 employees
Year Founded2014
Websitehttp://www.insyncstaffing.com/default.html

Description

Job Overview

We are seeking a Senior Software Engineer to lead the development of core software infrastructure for next-generation Augmented Reality (AR) Head-Up Display (HUD) systems. This role focuses on low-level systems engineering, platform architecture, hardware and software integration, vehicle data ingestion, and real-time AR rendering pipelines. The engineer will work across the stack from vehicle interfaces and sensor inputs to rendering integration and system validation, helping transition advanced prototypes toward production-intent systems.

What You'll Do...

  • Design and develop low-level, high-performance C software supporting AR HUD pipelines, building and maintaining modular platform infrastructure including rendering pipelines, sensor/camera ingestion, and vehicle signal integration while debugging and optimizing memory for threading, and real-time performance constraints.
  • Integrate platform software with real-time AR rendering stacks (e.g., Qt / OpenGL / Vulkan), supporting multi-view / autostereoscopic rendering pipelines while ensuring synchronization between rendering outputs and sensor inputs (eye tracking, cameras).
  • Interface with vehicle data pipelines (CAN/Ethernet) to ingest ADAS signals, navigation and localization data, vehicle state information, and sensor inputs such as LiDAR.
  • Translate vehicle signals into real-time AR visualization inputs and support integration and debugging in vehicle and bench environments.
  • Collaborate with lab and prototype teams to stabilize demo and test systems.
  • Define and execute validation strategies for latency, timing behavior, and sensor-to-render synchronization.
  • Maintain stability under real-world conditions (thermal, vibration, sunlight) and identify and resolve system-level bottlenecks.
  • Act as a technical owner across software and hardware boundaries, working closely with optics experts, camera experts, the ADAS team, and suppliers to drive technical decisions, evaluate tradeoffs, and mitigate technical risks.
  • Leverage AI-assisted coding tools (e.g., GitHub Copilot, LLM-based code assistants) to accelerate C development, refactoring, and unit test generation for performance-critical systems.
  • Leverage 3D rendering engine coding experience (e.g., Unity, Unreal Engine, or custom rendering engines) to inform shader development, scene composition, and real-time rendering optimizations within the Qt/OpenGL/Vulkan AR HUD pipeline.

You'll Have...

  • Bachelor's degree in Computer Science, Electrical Engineering, or equivalent combination of relevant education and experience.
  • 7 years of experience in software engineering or equivalent demonstrable impact.
  • Strong expertise in C development for performance-critical systems.
  • Experience with system-level programming (multi-threading, memory, IPC, etc.).
  • End-to-end ownership of a complex software subsystem, including architectural definition and implementation.
  • Experience integrating software with hardware, sensors, cameras, vehicle systems, or embedded platforms.
  • Experience in work on latency-sensitive or real-time applications with an understanding of performance tradeoffs and constraints.

Even Better, You May Have...

  • PhD in Computer Science or related field.
  • Experience with graphics or rendering systems (Qt, OpenGL, Vulkan).
  • Exposure to AR/VR, HUDs, or display systems.
  • Experience with vehicle networks (CAN, Ethernet).
  • Familiarity with ADAS data pipelines or perception systems.
  • Experience in prototype-to-production technology development environments.
  • Linux or UNIX system experience.
  • Experience with real-time rendering pipelines, shader development, and GPU performance optimization in a shipped game or interactive entertainment product.
  • Experience shipping performance-critical, latency-sensitive software in consumer hardware environments (console, PC, or mobile), demonstrating comfort with hardware constraints similar to automotive embedded systems.

Located in Dearborn, MI, this position offers the opportunity to work in a dynamic environment where you can choose what your future will look like: will your story span the globe, or keep you close to home? Will your career be a deep dive into what you love, or a series of new teams and new skills? Will you be a leader, a changemaker, a technical expert, a culture builder...or all of the above? No matter what you choose, we offer a work life that works for you, including:

  • Immediate medical, dental, vision and prescription drug coverage.
  • Flexible family care days, paid parental leave, new parent ramp-up programs, subsidized back-up child care and more.
  • Family building benefits including adoption and surrogacy expense reimbursement, fertility treatments, and more.
  • Vehicle discount program for employees and family members and management leases.
  • Tuition assistance.
  • Established and active employee resource groups.
  • Paid time off for individual and team community service.
  • A generous schedule of paid holidays, including the week between Christmas and New Year’s Day.
  • Paid time off and the option to purchase additional vacation time.

This position is a salary grade 8 and ranges from $115,000-$192,900. Final determination of salary grade will be based on candidate's skills and experience, and base salary will be set within the applicable range according to job scope, responsibility and competitive market value.

This position is hybrid.

Benefits (employee contribution):

  • Health insurance
  • Health savings account
  • Dental insurance
  • Vision insurance
  • Flexible spending accounts
  • Life insurance
  • Retirement plan

All qualified applicants will receive consideration for employment without regard to age, race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran. Rate of pay within the stated range will depend on the qualification of the applicant.

About Company

We recognize the VMS program management team is our customer and needs to be serviced with integrity, so we built and continue to improve upon our delivery methods as we strive to provide the highest quality service possible. inSync Staffing’s management team recognized ten years ago the inevitable changes to the staffing industry being brought about by technology and the growing trend of Fortune 1000 corporations to outsource management of their contingent workforces to meet compliance and cost control goals. Rather than swim upstream against the changes, inSync Staffing has embraced MSP and VMS programs as our customers, not competitors. We asked program managers how they want to be serviced. The result of their input is that we have structured inSync Staffing as a recruiting and customer service organization, unlike traditional staffing companies who sell directly to the end client. Our delivery model allows us concentrates our resources on how to best supply candidates in a very competitive MSP/VMS program environment.

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