Overseas Publishing Director

Thomas Talent Network

  • New Orleans, Louisiana
  • 19 days ago
  • Remote

    Highlights

    Must be able to provide: complete case of NA mobile-game publishing projects and UA scale of portfolio products; scale of UA budget managed with ROAS/CPI results; GTM launch orchestration experience; status of partnerships/resources with Meta, Google, Apple, agencies, and KOLs. Core threshold: end-to-end NA mobile-game publishing experience; hands-on scaled UA buying with accountability for ROAS/CPI (able to produce top-level publishing strategy, not just execution); hands-on experience with at least two of Meta, Google, Apple.

    Numbers & Facts

    LocationNew Orleans, Louisiana (
    Remote
    )

    Description

    Location: Remote (global; must have hands-on North America market experience)

    Reports To: Domestic Market VP, with regular sync-ups to the President

    Opening Date: September 2026 | Expected Start: ASAP

    Job Description

    • Formulate and execute user-acquisition (UA) strategies for North America across paid social, ad networks, DSP, Apple Search Ads, and emerging channels; orchestrate growth of GALA Sports' overseas game portfolio in North America.
    • Define and manage media mix, budget allocation, and ROAS/CPI targets across multiple products.
    • Collaborate with the internal creative team to lead creative strategy: briefs, testing, and UA asset iteration.
    • Develop and execute publishing and go-to-market (GTM) plans for new launches, content updates, seasonal events, and live ops.
    • Establish and maintain partnerships with UA agencies, KOL/influencer partners, and platform partners (Meta, Google, Apple).
    • Work closely with China-based marketing, product, and data teams to align global strategy.
    • Produce North America market insights that feed into product roadmap and monetization decisions.

    Qualifications

    • 5-10 years of mobile-game marketing experience with a real track record (not just execution) in UA management and publishing strategy.
    • Prior experience in sports / licensed-IP / mid-to-hardcore mobile-game publishing preferred.
    • Hands-on ability to scale UA simultaneously across multiple products.
    • Deep familiarity with the North America mobile-game market and UA landscape.
    • Hands-on experience managing large UA budgets across multiple channels.
    • Able to collaborate cross-culturally with Asian (preferably China) R&D and marketing teams.
    • Self-driven, entrepreneurial, able to work independently in a remote setting.

    Must-Have Requirements

    • 5-10 years of mobile-game marketing and publishing experience, with hands-on management of large UA budgets and media mixes.
    • Hands-on management of multiple channels (paid social, ad networks, DSP, Apple Search Ads).
    • English fluency (to interface with Meta/Google/Apple and NA KOLs).
    • Bachelor's degree.
    • Must be able to provide: complete case of NA mobile-game publishing projects and UA scale of portfolio products; scale of UA budget managed with ROAS/CPI results; GTM launch orchestration experience; status of partnerships/resources with Meta, Google, Apple, agencies, and KOLs.
    • Core threshold: end-to-end NA mobile-game publishing experience; hands-on scaled UA buying with accountability for ROAS/CPI (able to produce top-level publishing strategy, not just execution); hands-on experience with at least two of Meta, Google, Apple.

    Preferred Qualifications

    • End-to-end NA publishing experience in sports / licensed-IP / mid-to-hardcore mobile games; experience at vendors such as EA, 2K Games, Zynga, First Touch Games preferred.
    • Familiar with sports-IP game publishing such as FIFPro, NBA, MLB.
    • Established partnerships with Meta, Google, Apple, plus NA UA agencies and KOLs.
    • Data-driven; makes media-mix and budget-allocation decisions based on ROAS/CPI.
    • Entrepreneurial spirit; able to operate independently across time zones.
    • Chinese language and Chinese-vendor experience are pluses, not requirements

    Disqualifying Criteria

    • Purely domestic publishing with no overseas (especially NA) market experience.
    • Only execution-level buying optimization, with no publishing-strategy or GTM experience.
    • Unable to use English as a working language.

    Company

    Founded in 2013, is a Hong Kong-listed high-tech enterprise headquartered in Qianhai, Shenzhen, dedicated to sports-competitive mobile games. Holds official IP licenses from FIFPro, NBA, MLB, and multiple international football clubs. Core products include NBA Basketball Master, Football Master, and Top Club.


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