Member of Technical Staff, Software Engineer

River AI

  • Palo Alto, California
  • 3 days ago

    Highlights

    We bring a proven track record of scaling consumer systems for hundreds of millions of users and architecting the pre-training infrastructure behind today's frontier models. You will take ownership of our core infrastructure stack; from writing custom GPU kernels to managing clusters of thousands of nodes, ensuring our researchers can focus on science rather than system bottlenecks.

    Numbers & Facts

    LocationPalo Alto, California
    Websitehttps://river.ai/careers

    Description

    At River AI, our mission is to create personal AI owned and shaped by each individual. To achieve this, we are rewriting the entire stack from scratch: personal hardware for local inference, bespoke training infrastructure, next-generation UIs, and frontier deep learning research.

    Who we are

    We are scientists, engineers, and builders from the industry's top tech companies and AI labs. We bring a proven track record of scaling consumer systems for hundreds of millions of users and architecting the pre-training infrastructure behind today's frontier models.

    About the Role

    We are looking for exceptional systems engineers to build the high-performance engines that train our models. Your goal is to make training at River fast, reliable, and massively scalable.

    You will take ownership of our core infrastructure stack; from writing custom GPU kernels to managing clusters of thousands of nodes, ensuring our researchers can focus on science rather than system bottlenecks.

    What You’ll Do

    • Architect and deploy fault-tolerant distributed systems for training and inference workloads across clusters with thousands of nodes.
    • Design high-performance kernels to maximize tensor operation efficiency, memory throughput, and networking over InfiniBand/RDMA.
    • Profile systems end-to-end to resolve blockers across hardware, software, data loading pipelines, and collective communication primitives.
    • Partner directly with research scientists to rapidly implement, optimize, and scale experimental model architectures.

    Skills & Qualifications

    Minimum Qualifications:

    • Bachelor’s degree in Computer Science, Computer Engineering, or equivalent practical industry experience.
    • Deep expertise in systems-level languages (C, C++, or Rust) with a track record of writing performant, maintainable code.
    • Strong foundation in computer architecture, memory management, and concurrent programming.
    • Exceptional debugging skills, especially when tackling complex, non-deterministic issues in distributed environments.
    • A highly collaborative mindset and a bias for action to push boundaries across the stack.

    Preferred Qualifications: (We encourage you to apply even if you don't meet all of these)

    • Hands-on experience with modern AI frameworks (e.g., PyTorch, JAX) and tooling for large-scale model training.
    • Deep familiarity with modern GPU architectures (NVIDIA/AMD) and hardware constraints (HBM bandwidth, PCIe limits).
    • A proven track record of shipping and maintaining high-performance distributed systems or low-level software libraries.

    Logistics & Benefits

    • Location: Palo Alto, California.
    • Compensation: Depending on experience and skills the expected base pay is $200,000 - $420,000 USD per year.
    • Benefits: Comprehensive health, dental, and vision insurance; unlimited PTO; and relocation assistance as needed.
    • Visa Sponsorship: We sponsor visas and are committed to supporting the process for the right candidate.

     

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