Material Artist - Talent Pool (2026 Opportunities)

Keywords Studios Ltd

Portland, OR

JOB DETAILS
SKILLS
Content Development, Documentation, Franchise Development, Outsourcing, Team Player
LOCATION
Portland, OR
POSTED
30+ days ago

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation: https:\/\/www.artstation.com\/liquiddevelopment

Were building our 2026 talent pool for exceptional Environment Technical Artists! By applying, youre not applying for a specific role today-instead, youre joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isnt an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, well contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the projects artistic direction.

Some of the cool stuff youll be doing:

  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the projects visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

About the Company

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Keywords Studios Ltd