Summary:
We're looking for a passionate, player-empathetic designer who can develop clear, end-user experiences for children and their parents. The Lead UX Designer will work across all of ABCmouse's game experiences: improving existing learning activities, developing and optimizing parent-facing features, and supporting new feature development-while keeping the learning needs of young children at the center of every decision.
The ideal candidate has a background shipping strong UX designs, ideally in an educational or casual gaming space, with data-informed product thinking. We're looking for action-oriented and producer-minded candidates, comfortable driving work from a rough idea all the way to launch, and energized by the challenge of making education feel like play.
Responsibilities:
- Create high-quality UX flows, wireframes, prototypes, and visual specs in Figma that communicate design intent clearly to engineering and product partners
- Use product data, user research, and competitive analysis to identify opportunities for improvement and validate design decisions
- Collaborate closely with producers, engineers, educators, and artists to bring features from inception to shipped product
- Champion the end user-primarily children ages 2-10 and their parents-throughout the design process, advocating for age-appropriate, accessible, and delightful experiences
- Maintain a deep understanding of the ABCmouse product, user base, and competitive landscape to proactively surface improvement opportunities
- Leverage AI tools (e.g., Claude, Sc, or similar) to accelerate design exploration, prototyping workflows, and launch of designs to our end users at high quality
- Partner with data teams to pull and interpret metrics that inform ongoing feature refinement and live-service decisions
- Contribute to design system standards and best practices for game design across the ABCmouse product and within AI tools and workflows
Minimum Qualifications:
- 8+ years of experience in game design, UX design, or a hybrid of both, with shipped titles or products in your portfolio
- Proven experience designing mobile products, with an emphasis on education, casual gaming, or other child/family-focused apps
- Proficiency in Figma for UX flows, interactive prototypes, and design specs
- Track record of delivering live-service content and iterating on designs post-launch based on data
- Comfort working with product analytics-pulling data, reading dashboards, and using metrics to drive decisions
- Strong cross-functional collaboration skills; able to work fluidly with product, engineering, art, and education teams
- Action-oriented with a producer mindset-you drive work forward and see it through to completion without waiting to be asked
- Passion for and deep empathy with end users, especially children and families
Preferred Qualifications:
- Familiarity with early childhood learning principles or curriculum design
- Experience with AI-assisted design tools integrated into a professional workflow
- Experience at a company shipping subscription or live-service consumer products
- Familiarity with ABCmouse or similar early learning platforms as a user, parent, or designer