| Location | TX |
Posting Details
Position Information
Job Title Instructor of Art, Video Game Art and Animation Position Number 977232 Department Visual and Performing Arts Salary $43,175 Remote Will be considered Job Summary
The Angelo State University College of Arts and Humanities and Department of Visual and Performing Arts invites applications from qualified candidates to teach online and face-to-face courses in Video Game Art and Animation. The Bachelor of Fine Arts in Video Game Art and Animation is a new degree within the Department of Visual and Performing Arts. The ideal candidate will be able to help shape this degree for the next generation of video game artists. Applications will be accepted continuously and reviewed as instructional needs develop.
Ideal candidates will demonstrate strong abilities in art, creativity, design, and technology, supported by professional or academic experience in game design, technical art, real-time production, and game development processes. They should be capable of integrating visual arts with technology and teaching students how visual design, 3D modeling and asset creation, animation, lighting, materials, shaders, optimization, and interactive features function together in professional game-production settings.
They will also mentor students with backgrounds in graphic design, digital art, and traditional fine arts. The goal is to help students transfer their existing artistic knowledge into game development and build industry-focused technical art portfolios that demonstrate professional-level skills.
Essential Duties
Teaching:
Instruct undergraduate studio art courses ranging from foundation drawing and design to courses involving Real-Time, Level Dressing, VFX for games, 2D Animation, 3D Modeling and Sculpting, Lighting, Rendering and Look Development, particularly in the online modality. Create curriculum for new courses within theVGAAcurriculum to include both online and face-to-face modalities. Other art courses as assigned.
Knowledge, Skills and Abilities
Minimum Qualifications
An MFA or PhD in game design, game programming, or a closely related discipline, including fields such as computer science, computer programming, or interactive design.
Preferred Qualifications
Professional experience within the game industry is highly desirable.
At least two years of hands-on experience in game development using Unreal Engine production methods. Strong technical proficiency with Unreal Engine, Microsoft Visual Studio, C++, C#, Python, JavaScript, HLSL/GLSL, Verse, Advanced Blueprint Visual Scripting, computer graphics math, performance profiling, and specialized pipelines like Niagara VFX, animation and rendering.
Familiarity with industry-standard software, tools, and production workflows, including Autodesk Maya, Mudbox, Adobe Substance 3D, Adobe Creative Cloud, Blender, and ZBrush.
Physical Requirements
Standing/sitting, bending, lifting, carrying as necessary per the job duties.
EEO Statement
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, disability, genetic information, or status as a protected veteran.
In compliance with the Americans with Disabilities Act (ADA), Angelo State University is committed to providing reasonable accommodations to ensure equal access to employment opportunities for qualified individuals with disabilities. We are committed to ensuring that a qualified individual with a disability has the same rights and privileges in employment as non-disabled employees. If an accommodation is requested for the job application process, please contact our office at (325) 942-2168 or email us at hr@angelo.edu.
Posting Detail Information
Posting Number F389P Open Date 09/18/2026 Close Date Desired Start Date Review Start Date Open Until Filled Yes Special Instructions to Applicants Required Number of References
Supplemental Questions
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