Graphic Designer

Expert In Recruitment Solutions

  • Kissimmee, FL
  • 30+ days ago

    Highlights

    Create 2D artwork, patterns, iconography, and layouts for consumer electronics products and accessories (e.g., phone cases, headphones, chargers, controllers, desk accessories, smart?home peripherals). • Conduct visual and trend research in consumer electronics, gaming, and tech culture, gathering references on finishes, CMF (color, material, finish), and form factors to inspire new graphics directions.

    Numbers & Facts

    LocationKissimmee, FL

    Description

    Title: Graphic Designer
    Location: Kissimmee, Florida - hybrid; 3 days in office - Commutable to Orlando only.



    Required:
    • 3+ years of experience in graphic, product, or industrial design; prior work with consumer electronics, tech accessories, or hardware-adjacent products is a plus.
    • Degree in Graphic Design, Industrial Design, Product Design, or a related field, or equivalent practical experience.
    • Strong proficiency in Adobe Illustrator and Photoshop; experience with Figma or similar tools for UI/mockups is a plus.
    • Demonstrated ability to apply graphics to 3D objects (cases, shells, packaging), including use of templates, mockups, and dielines.
    • Strong sense of composition, typography, color, and brand storytelling tailored to tech?forward products.
    • Familiarity with the consumer electronics and tech ecosystem (major brands, accessory trends, gaming/streaming setups, and device ecosystems).
    • Curiosity about emerging technologies and trends (e.g., AR/VR, wearables, gaming peripherals, smart?home devices) and how design can differentiate products in these spaces.
    • Ability to manage multiple projects in a fast-paced environment, take direction, and deliver on deadlines.
    Portfolio Requirements:
    • Portfolio showing:
    – Graphics applied to physical products (preferably consumer electronics or
    accessories), including process and final mockups.
    – Evidence of trend awareness in tech, gaming, or electronics in the concepts.
    Responsibilities
    • Create 2D artwork, patterns, iconography, and layouts for consumer electronics products and accessories (e.g., phone cases, headphones, chargers, controllers, desk accessories, smart?home peripherals).
    • Apply graphics thoughtfully to existing product forms, considering surface, materials, manufacturing constraints, print methods, and durability in daily use.
    • Build production-ready files and art packs including dielines, color callouts, finishes, and print specifications for vendors and factories.
    • Translate brand and character style guides into on-product graphics that feel premium, cohesive, and appropriate for tech hardware.
    • Prepare visual presentations, line sheets, and mockups for line reviews, retailer pitches, and internal approvals.
    • Conduct visual and trend research in consumer electronics, gaming, and tech culture, gathering references on finishes, CMF (color, material, finish), and form factors to inspire new graphics directions.
    • Iterate quickly based on feedback from the Creative Director and cross-functional partners, refining designs to balance aesthetics, function, and manufacturability.
    • Help organize asset libraries, maintain clean and up-to-date design files, and support basic documentation of versions and approvals.

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