Game Developer - Remote

YO AI Labs

  • California
  • 30+ days ago
  • Remote

    Highlights

    This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications.

    Numbers & Facts

    LocationCalifornia (
    Remote
    )

    Description

    Job Title: Game Developer

    Job Type: Contract

    Location: Remote

    Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

    Key Responsibilities:

    • Design and develop game systems and engine-level features using C++ and game engines.
    • Develop tools and modding related to games.
    • Work on rendering pipelines, shaders, and real-time graphics systems.
    • Optimize performance across CPU/GPU, memory, and rendering workloads.
    • Build and extend tools, pipelines, and engine systems to support development.
    • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
    • Debug complex issues related to rendering, performance, and cross-platform compatibility.
    • Write clean, maintainable, and well-documented code.
    • Participate in code reviews and contribute to technical decision-making.

    Required Skills and Qualifications:

    • 3–6 years of experience in game development or real-time graphics programming.
    • Strong proficiency in C++.
    • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
    • Solid understanding of Rendering pipelines.
    • Solid understanding of Shaders (HLSL/GLSL).
    • 3D math and real-time graphics concepts.
    • Experience with Unreal Engine or similar game engines.
    • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
    • Strong debugging and problem-solving skills.
    • Ability to work independently in a remote, distributed team.

    Preferred Qualifications:

    • Experience with engine customization or low-level systems development.
    • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
    • Experience working on cross-platform or performance-constrained environments.
    • Exposure to tooling, pipelines, or editor extensions.
    • Background in multiplayer or large-scale systems.

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