Game Designer, Senior

Room 8 Group

Los Angeles, CA

JOB DETAILS
SKILLS
Artificial Intelligence (AI), Blueprints, Channel Strategies, Communication Skills, Cookies, Data Processing, Documentation, English Language, Game Design, Games Programming, Illustrating Ability, Intellectual Property (IP), Leadership, LinkedIn, Machine Tool, Marketing Communications, Mentoring, Multiplatform/Cross-Platform, Online Publications, Philosophy, Presentation/Verbal Skills, Prototyping, Quality Assurance, Scripting (Scripting Languages), Trademarks, USPS (United States Post Office), User Interface/Experience (UI/UX), Writing Skills
LOCATION
Los Angeles, CA
POSTED
10 days ago

Game Designer, Senior - Room 8 Studio

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Concept art & 2D 3D environment 3D characters Animation & VFX Trailers & Cinematics Game UXUI

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Portfolio Services

Concept art & 2D 3D environment 3D characters Animation & VFX Trailers & Cinematics Game UXUI

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Game Designer, Senior

Room 8 Studio is Room 8 Groups Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style. Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

Locations: Bulgaria; Czech Republic; Poland; Romania; Ukraine Cooperation: Remote Languages: English Team: Design

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The next great challenge is coming:

Room 8 Studio is looking for a proficient and experienced Senior Game Deisgner who will serve on a AAA remake of one of the most acclaimed squad-based tactical shooters of its era, rebuilt from the ground up in Unreal Engine 5. Working directly under the Creative Director, you will execute their creative vision across all gameplay systems and own the decisions that sit beneath it - the 3Cs, the systems bar, and the quality of everything that ships through the game design team.

Superpowersyou have are

8+ years of professional experience in Game Design on AA/AAA PC or console titles. At least one shipped title in a Senior or Lead role with clear ownership of gameplay systems. Deep, hands-on understanding of FPS 3Cs - movement, aiming, camera behaviour, and weapon handling. Demonstrated experience leading a Game Design team through a full production cycle. Strong systems design foundations - AI behavior integration, difficulty and pacing tuning, combat loop design, and progression. Proficient in Unreal Engine 5 - Blueprint scripting, design tooling, and in-engine prototyping. Clear communicator across disciplines with strong documentation habits. Excellent written and verbal English.

You're a rockstarif you have

Background in squad-based or FPS systems. Co-op and meta design experience. Experience shipping a remake, reboot, or reimagining of an existing title. Background in late-stage polish, tuning, and design QA cycles. Experience mentoring designers or leading design initiatives across a team.

As a part of Room 8 studio, you will

Act as the primary design authority day to day, translating the Creative vision into cohesive, high-quality gameplay systems and design output. Define and protect the design bar for all USPs. Own the 3Cs end to end, ensuring combat feel, movement, and squad interaction meet a consistently high-quality bar across all scenarios and platforms. Review and approve all systems-level design work before milestone gates. Work closely with Art and Narrative teams to ensure gameplay tone, environmental authenticity, and franchise canon alignment across all design output. Lead and mentor the Game Design team - set design standards, conduct design reviews, support individual development, and maintain team accountability. Collaborate with Lead Level Designer to define encounter design philosophy and escalation structure for squad-based linear combat. Maintain detailed design documentation.

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