3D Graphics Innovation Engineer Graduate (PICO Foundation-Developer Technology) - 2027 Start

    Highlights

    Our team is responsible for developing and optimizing XR technologies across the software stack, including runtime software, developer SDKs, and game engines. Individuals who are completing or have recently completed a Bachelor's/ Master's degree in computer science or a related discipline.

    Numbers & Facts

    LocationSan Jose, CA

    Description

    The PICO Developer Technology team is dedicated to building the foundational technologies that enable immersive XR experiences. Our team is responsible for developing and optimizing XR technologies across the software stack, including runtime software, developer SDKs, and game engines. By empowering our developers, we help create the most advanced XR applications.

    We are looking for talented individuals to join our team. As a graduate, you will get opportunities to pursue bold ideas, tackle complex challenges, and unlock limitless growth. Successful candidates must be able to commit to an onboarding date by the end of the year. Please state your availability and graduation date clearly in your resume. Candidates can apply to a maximum of two positions and will be considered for jobs in the order you apply. The application limit is applicable to our Company and its affiliates' jobs globally. Applications will be reviewed on a rolling basis - we encourage you to apply early.

    Online Assessment Candidates who pass resume screening will be invited to participate in Our Company's technical online assessment.

    Responsibilities

    • Develop innovative and highly performanced XR graphics features
    • Develop PICO XR system software
    • Graphics and performance tool development
    • Organize research data, write technical reports, and publish research papers.Minimum Qualifications
    • Individuals who are completing or have recently completed a Bachelor's/ Master's degree in computer science or a related discipline.
    • 3D graphics rendering experience
    • Good understanding of modern mobile graphics pipeline
    • Good understanding of Vulkan or OpenGL
    • Strong C++ programming skills
    • Strong optimization skill to ship practical technologies into products.

    Preferred Qualifications

    • Papers published at CVPR, SIGGRAPH and other top conferences/journals.
    • Familiar with Qualcomm SOC and low level GPU profiling library.

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