Job Title: 3D Artist IV (Sr. Visual FX Artist)
Location: Remote
Duration: 6 months
Summary:
Create, implement, and optimize real-time visual effects for a AAA VR FPS title built by the BigBox team.
Job Responsibilities:
" Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
" Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
" Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
" Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
" Author particle effects in Unity in close collaboration with Art and Engineering leads
" Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat
Requirements:
" 5 years of real-time VFX experience in AAA game development
" Shipped at least one multiplayer FPS or action title
" Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
" Strong understanding of GPU performance budgets and mobile/VR optimization
" Experience with node-based shader editors and custom shader development
" Ability to work embedded with engineering teams on rapid iteration cycles
" VR development experience preferred
Education/Experience:
" Bachelor's degree in design or related field preferred.