Senior Software Engineer - Foundations (Apex Legends)

Electronic Arts Inc

Madison, WI

JOB DETAILS
SALARY
$138,700–$199,900 Per Year
SKILLS
Animation, Architectural Services, Asset Management, C Programming Language, C++ Programming Language, Chinese Language, Compensation and Benefits, Debugging Skills, Engineering, English Language, Finnish Language, Functional Programming Languages, Games Programming, Hardware Administration, Identify Issues, Italian Language, Korean Language, Leadership, Linux Operating System, Linux Programming, Lua, Malay Language, Mathematics, Memory Hardware, Memory Management, Mentoring, Microsoft Product Family, Microsoft Visual Studio, Microsoft Windows Operating System, Multiplatform/Cross-Platform, Operating Systems, PHP Scripting Language (PHP Hypertext Preprocessor), Perforce Source Control Management (SCM) Software, Physics, Polish Language, Problem Solving Skills, Requirements Management, Romanian Language, Scripting (Scripting Languages), Simulation, Software Engineering, Swedish Language, System Integration (SI), TCP (Transmission Control Protocol), Talent Management, Testing, UDP (User Datagram Protocol)
LOCATION
Madison, WI
POSTED
30+ days ago

Senior Software Engineer - Foundations (Apex Legends) - 212775 - Electronic Arts

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Senior Software Engineer - Foundations (Apex Legends) Home Open Roles Role Detail

General Information

Locations: Los Angeles - Chatsworth, California, United States of America Location: Vancouver - Great Northern Way State: British Columbia Country: Canada Location: Madison State: Wisconsin Country: United States of America

Role ID: 212775 Worker Type: Regular Employee Studio/Department: EA Studios - Respawn Work Model: Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, theyll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

As a Senior Software Engineer on our Foundations team, you will design, build, and maintain technology that enables the team to create engaging gameplay and fantastic experiences for Apex Legends. You will work closely with other Engineers, Design, Art, Animation, and Audio to gather requirements, design, implement, test, optimize, and enhance features and toolchain support for those features. You will have an opportunity to work on a wide variety of systems, including collision, physics, audio, low-level OS and hardware support, common libraries, data packaging, memory management, asset management, scripting language support, user input, debugging and profiling support, general game simulation management, rendering support, and many others.

Responsibilities

• Work closely with other engineers to understand and solve complex architectural issues • Capable of owning major, cross-cutting technical initiatives and driving them to completion • Optimize code, data, and bandwidth to improve both memory consumption and execution speed • Proactively identify issues and fix bugs • Work with EA Central Tech, Microsoft, Sony, Nintendo, and others to integrate their systems into Apex Legends • Mentor other engineers with a broad range of experience and seniority

Requirements

• Passion for making and playing games • Excellent C/C++ skills • 10+ years of experience in game development as an engineer • Shipped at least one AAA title • Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed • Excellent math skills with an emphasis on 3D math • Excellent understanding of computation and evidence-based optimization • Engineering experience working with consoles (Sony/Nintendo/Microsoft) • Engineering experience working with Windows PC (Microsoft/Steam/Origin) • Nice to Have • Degree - Bachelors CS/Math or higher preferred. (Or Equivalent work exp) • Experience with PS5, XBSX (XB5) console generation • Familiarity with functional programming • Linux debugging experience • Console programming experience on a multiplayer AAA game • Solid foundation in TCP and UDP networking • Prior professional experience as a respected engineer on a game team • Comfortable in/with Windows, Linux, Perforce, Visual Studio, curl, PHP, LUA/Squirrel

If all this excites you, then we want to talk to you. Dont let doubt deter you! We are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES • British Columbia (depending on location e.g. Vancouver vs. Victoria) • $138,700 - $199,900 CAD • California (depending on location e.g. Los Angeles vs. San Francisco) • $160,600 - $249,300 USD

Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.

We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About the Company

E

Electronic Arts Inc

EA is a 100% Employee Stock Ownership Plan (ESOP)-owned public benefit corporation that provides environmental, compliance, natural resources, and infrastructure engineering and management solutions to a wide range of public and private sector clients. Headquartered in Hunt Valley, Maryland, EA employs more than 450 professionals through a network of 25 commercial offices across the continental United States, as well as Alaska, Hawaii, and Guam. Our laboratory capabilities include a state-of-the-art Ecotoxicology Laboratory and two Ecological Laboratories. In business for more than 43 years, EA has earned an outstanding reputation for technical expertise, responsive service, and judicious use of client resources.
COMPANY SIZE
500 to 999 employees
INDUSTRY
Engineering Services
FOUNDED
1973
WEBSITE
http://www.eaest.com