Principal Software Engineer - Content Lifecycle

Roblox Corp

San Mateo, CA

JOB DETAILS
SKILLS
3D Games Programming, Best Practices, C++ Programming Language, Computer Science, Content Management, Cross-Functional, Games Programming, Large-Scale Systems, Massively Multiplayer Online (MMO) Games, Mentoring, NFS (Network File System), Network Protocols, Problem Solving Skills, Programming Tools, Quality Management, Software Engineering, Source Code/Configuration Management (SCM), Team Player, Technical Delivery, Test Automation
LOCATION
San Mateo, CA
POSTED
30+ days ago

As a Principal Engineer on Content Lifecycle, you will be leading the architecture and design of workflows on Roblox Studio and our platform enabling our community to collaborate at scale by creating, sharing, and managing reusable content. The ideal candidate has C++ and game engine experience, enjoys solving complex software problems and has a passion for mentoring other engineers on the team.

We believe that collaborative teams are the future of building one's imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration at scale performant, frictionless, and most of all fun!

Responsibilities

You Will:

Plan and deliver complex technical features E2E in our game engine and in the Roblox Studio that will allow developers to grow in our community. Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities. Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality. Lead by example and mentor engineers to implement technological best practices, patterns, and strategies. Improve the product quality by fostering automation testing. Participate in building the worlds best professional application for massively multiplayer game development.

Requirements

You Have:

At least 8+ years of experience and youve worked on deep and challenging problems with large scale systems in C++ codebases. Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments. Experience delivering end-to-end on features that span multiple teams and technology platforms. A Bachelors degree in Computer Science or a similar technical field, or equivalent practical experience.

Skills and Experience

You Are:

Familiar with how version control systems work under the hood. Familiar with 3D scene and game development tools and workflows. Familiar with file storage systems or network protocols.

About the Company

R

Roblox Corp