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Senior Graphics/Rendering Game Engineer - REMOTE at Jobot

Senior Graphics/Rendering Game Engineer - REMOTE

Jobot Work from Home/Remote Full-Time
Game Developers that brought you franchises like Battlefield, God of War, Call of Duty, and more! Come join us! WFH

This Jobot Job is hosted by Maleakhi Situmorang

Are you a fit? Easy Apply now by clicking the "Apply" button and sending us your resume.

Salary $130,000 - $180,000 per year

A Bit About Us

  • Remote
  • Veteran Game Developers+ Best-in-class Games + All Platforms
  • Titles such as Call of Duty, Medal of Honor, God of War, and more!
  • Mission driven
  • Collaborative, always learning, and growing mentality
  • Sign-On Bonus Potential

We are located in LA, a video game development company with proven track record!! We are on a mission to provide a memorable game experience all over the world! Our executive team has a passion for game development! Our list of credits includes blockbuster franchises! We are actively looking for a Software Engineer who LOVES the challenge and excitement of a fast growing company!

We are on the fast track, so your growth in the next 3 years could be exponential! If this intrigues you, then please read on and apply to learn more.

Why join us?

Dental plan

Vision plan

Comprehensive Medical

Life Insurance

Free bike rentals

Four weeks of vacation time

Open to fully remote

Training and development

Job Details

Develops core rendering features, engine components and tools.

Researches and implements cutting-edge rendering techniques.

Creates reusable & scalable rendering technologies.

Writes technical design specifications.

Designs, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.

Profiles and optimizes rendering modules of a game engine.

Stays up to date with latest hardware & software changes impacting the rendering domain.


5+ years experience, ideally within a Graphics/Rendering games capacity

Expert knowledge of real time rendering.

Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems

Excellent knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL

Experience with Current console game rendering

Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline

Interested in hearing more? Easy Apply now by clicking the "Apply" button.

Recommended Skills

  • Api
  • C++ (Programming Language)
  • Direct X (Software)
  • Engineering Design Process
  • Game Engine
  • Graphic Design
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