Resumes of Game Designer
Writing an effective Game Designer resume is an essential part of your job search. Make sure you include a summary of your experience and goals, plus, list relevant work experience, certifications and computer programs you know. Also, highlight your skills, such as: being a good communicator, managing projects and more.
Be sure to use some of the same words found in the job description, and don't forget to proofread! Our Game Designer resume examples will guide you through this process. Build your resume at CareerBuilder in a few clicks or, upload an existing one, now.
Responsibilities
Typical Game Designer responsibilities to be added to your resume.
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Guide design discussions between development teams.
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Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
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Conduct regular design reviews throughout the game development process.
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Collaborate with artists to achieve appropriate visual style.
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Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
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Consult with multiple stakeholders to define requirements and implement online features.
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Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
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Prepare two-dimensional concept layouts or three-dimensional mock-ups.
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Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
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Write or supervise the writing of game text and dialogue.
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Devise missions, challenges, or puzzles to be encountered in game play.
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Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
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Provide feedback to production staff regarding technical game qualities or adherence to original design.
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Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
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Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
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Provide test specifications to quality assurance staff.
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Create gameplay test plans for internal and external test groups.
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Create gameplay prototypes for presentation to creative and technical staff and management.
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Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
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Provide feedback to designers and other colleagues regarding game design features.
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Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
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Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
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Solicit, obtain, and integrate feedback from design and technical staff into original game design.
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Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
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