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Sr. Graphics Software Engineer - Integrated Graphics Driver

Job Snapshot
Location:
Santa Clara, CA 95054 (map it!Map it! )
Other Pay:
Highly competitive compensation package, DOE
Employee Type:
Full-Time
Industry:
Computer Software
Other Great Industries
Manages Others:
No
Job Type:
Information Technology
Other
Education:
Graduate Degree
Experience:
At least 10 year(s)
Travel:
None
Relocation Covered:
Yes
Post Date:
11/7/2009
Contact Information
Contact:
Jonathan O'Brien
Phone:
214-624-3114
Ref ID:
CA_opp
Description
Designing and developing the integrated graphics driver for Mac operating system.

Responsibilities will include:
  • Driver feature design, development, testing and identifing needed building blocks to ensure customer's time-to-market. The projects are highly visible, hence customer orientation, discipline and results orientation are core values for this position.
  • Great communication skills and the ability to establish good working relationship with external developers is needed.
     
Requirements

You must possess a Master of Science degree (minimum) in Computer Science, Computer Engineering or related field with a minimum of 10+ years of experience. 

Additional qualifications include:

  • Strong object oriented programming skills using C/C++
  • Prior 3D graphics driver development experience
  • Prior Linux or Mac OS x development experience
  • Prior graphics HW programming experience
  • Strong graphics HW/SW debug skills
  • Proven record of ramping up new project with little prior knowledge and network your way to a solution
  • Excellent written and verbal communication skills and the ability to work comfortably with internal and external project members at different levels.

The following qualifications are preferred:

  • Prior graphics driver development on Mac OS X
  • Development experience with: Kernel Memory Management, OpenGL low level driver development, Video, content protection, display
  • Familiar with Intel integrated graphics architecture and programming
  • Worked on compiler, performance and/or power tuning.
  • Experience in bringing up new graphics HW.

 

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